Monday, 02 December 2024 11:45

How Blindfire Handles Pitch Dark FPS Gameplay

Written by Joey Brown
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Game Rant chats with Blindfire lead designer Matt Dunthorne about how Double Eleven approached first-person shooter gameplay in the dark.

Double Eleven's Blindfire asks a question few if any first-person shooters have dared: what happens when players can't see each other or the environment? The answer is a surprisingly tense, strategic first-person shooter that tests players' senses and spatial awareness to an unprecedented degree. Rather than a contest of twitch reflexes and snappy aiming, success in Blindfire is all about listening, waiting, watching, and choosing the right moment to strike.

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