There are few things more unsettling in horror games than the idea of being constantly watched. Feeling the presence of an unseen foe, potentially lurking behind every corner, just waiting for the player to let their guard down long enough to strike. No amount of well-placed jump scares can supplant that feeling of dread.
There are few things more unsettling in horror games than the idea of being constantly watched. Feeling the presence of an unseen foe, potentially lurking behind every corner, just waiting for the player to let their guard down long enough to strike. No amount of well-placed jump scares can supplant that feeling of dread.