Indiana Jones and the Great Circle is chiefly played through a first-person perspective, but it’s thankfully not beholden to that perspective. Instead, cinematics capture ordinary angles and put Indiana Jones’ Harrison Ford likeness on full display, while certain actions such as climbing or traversing via whip are represented from a third-person perspective. This ensures that Indiana Jones and the Great Circle is a dynamic experience and allows MachineGames’ implementation of an engaging disguise system to be far more robust than it might’ve been if players couldn’t frequently see how Indy is dressed.