Wednesday, 16 June 2021 14:30

Civilization 6: A Complete Guide To Natural Wonders | Game Rant

Written by Payton Lott
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Natural wonders are hugely important in Civilization 6, and here is everything there is to know about them.

An important aspect of each civilization in Civilization 6 are wonders. They are era-specific structures that provide marked benefits to the civilization. The term "wonders" is a reference to the "wonders of the world".

The wonders that each civilization builds will have a tremendous impact on the progression and potential of each faction. Likewise, the difficulty of the game will influence not only what civilizations are viable, but also which wonders provide the appropriate benefits in-game. This guide will explain a little more about wonders and point out the best options in Civ 6.

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In each world, there can only be one of each wonder in the game. This means that players will want to get the wonder constructed before they are beaten to the punch. If a wonder is constructed by another civilization before the other factions are able to finish it, the consolation is half of the production required to build the wonder.

Thankfully, civilizations that are a little behind will have the production boost to catch up. However, it is always better to be the faction progressing the fastest in the early game, setting the tone for the endgame.

There are a few notable differences between the wonders in Civ 6 versus prior releases in the franchise. Instead of creating a wonder in the main city of the civilization, the wonder tiles are outside of the city walls. This change helps to encourage expansion and diversification of defenses. There are added requirements for construction as well. For example, wonders can only be constructed on specific types of tiles. Similarly, wonders may not be built next to certain objects.

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Players will have to avoid districts when building wonders as well. Areas that contain either strategic or luxury resources are off-limits too. For these reasons, desert areas are great places to construct wonders because they are commonly useless anyway. Wonders that must be constructed on certain tiles may present issues if those areas have useful resources. As soon as a wonder is constructed, the tiles will no longer provide valuable assets. In summary, the desert is good if there are no resources on the tiles and a wonder can be built there.

One common trick to get more production fast is to set up builders on either forest or jungle tiles. The method will only work if the wonder is already available. These builders can be used to clear out the foliage and increase production significantly. With three or more builders, players can cut down the time it takes to get a wonder by several turns. The technique can also be used to steal the resources of a nearby civ while boosting domestic production. It should be noted that jungle tiles provide just half of the production that woods tiles do, and instead receive a food bonus.

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Builders can be sent as far away as the user desires, as long as they do not have other cities on the map. Civilizations with multiple cities will get production based on where it occurred. In other words, the closest city to the builders will get the production bonus. Once a wonder is erected, it will give a +2 tourism buff to the civilization. That buff increases by one as the civilization progresses from one age/era to the next.

In Civ 6, there are a few wonders that are clearly superior to the others. This section will cover the best options and explain why they are so powerful.

The Colosseum is the most blatantly overpowered wonder in the game. It provides +2 Loyalty and Culture per turn. Any city within six tiles receives two Amenities as well. With all of these benefits, factions that can build it in time will be miles ahead of the competition.

Constructing the Oracle provides +2 Great People points and Patronage of the People costs 25% less. The wonder provides +1 Culture, +1 Faith, and +1,000 tourism from rock concerts. The only caveat is that it must be built on a hill, which can be challenging depending on where the civ is located.

For cities built on the coast, the Mausoleum provides a bonus to Science, Culture, and Faith. Great Engineers are given an additional charge as well. The only requirement is that the wonder is built adjacent to the Harbor District.

With a +20 Production bonus off the bat, it makes sense to get this wonder constructed as quickly as possible. An added bonus of +1 Production is applied for each mine and quarry in that city.

The primary benefits of the Pyramids are the addition of a free builder and the fact that each builder will be able to undertake one extra improvement. Civilizations will get the usual +1 Culture and +1,000 Tourism for rock concerts as well. It is hard to beat the production ROI of having an additional improvement for every builder.

This monument essentially breaks the game by giving +15% yield to every city in the civilization. The city that builds the Kilwa receives an additional +15% boost for every different type of city-state in the civilization.

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