An ex-Rockstar Games developer has revealed how the iconic cinematic camera angle in Grand Theft Auto 3 came to fruition, citing the "boring" train ride as the origin of a feature that has been present in every Grand Theft Auto title since. Grand Theft Auto 3 was the first entry in Rockstar's massively popular action-adventure series to make the jump from a top-down perspective to 3D graphics, marking the beginning of a new era for the series with plenty of massive improvements.