Cyberpunk 2077 excels in many ways as an RPG and has come an extraordinarily long way since launch. Skill tree perks and attributes have wonderful effects, sparing dialogue choices can be made from the perspective of players’ chosen Lifepath, and there’s a massive inventory of tiered weapons and cyberware to experiment with and create gratifying builds. However, one RPG feature Cyberpunk 2077 possesses is arguably only a boon at the tail-end of progression when players have hit a ceiling and nothing they loot is wildly different or better than what they already have equipped.