Fallout 76 being a multiplayer game in an otherwise exclusively single-player franchise naturally means that it varies from past games in the franchise in several ways. One such difference between Fallout 76 and its predecessors is the potency of certain buildcrafting tools, like Fallout 76’s perk cards, as well as minor, temporary buffs via consumable items. With past Fallout games often being criticized for letting players achieve omnipotent builds that trivialize the game’s RPG elements, the limits Fallout 76 places on players' builds are arguably necessary for the sake of a balanced multiplayer experience, despite being initially considered a downgrade.