Sometimes, getting around an open-world game requires some pizzazz to keep players engaged. When traveling from point A to point B takes up nearly half of a player's time, it risks becoming a tedious grind if it's not fun.
Sometimes, getting around an open-world game requires some pizzazz to keep players engaged. When traveling from point A to point B takes up nearly half of a player's time, it risks becoming a tedious grind if it's not fun.