Larian Studios’ Baldur’s Gate 3 introduced a cast of deeply flawed, yet compelling, characters, with Gale standing out as one of the most interesting. His insatiable hunger for magic items adds a mechanical and narrative layer that makes his story both engaging and frustrating. This duality—where an interesting character quirk also becomes a potential annoyance—raises an important question for Baldur’s Gate 4: Should the next entry continue this trend of personal burdens affecting gameplay, or should it refine how these elements are integrated?