When players boot up Sid Meier's Civilization 7 for the very first time, they will likely notice many differences from what has come before. Firaxis has completely overhauled the experience by condensing it into three distinct ages, warfare has been revamped with the inclusion of army commanders, city-states and civilization diplomacy have been shaken up, and countless features have been changed for this new title. While some of these changes may be unexpected, one of Sid Meier's Civilization 7's changes feels like a long time coming.