While The Witcher has been around for over 15 years now and has three mainline installments under its belt, it wasn't until The Witcher 3: Wild Hunt that the series introduced a traditional fast-travel system into its gameplay. This is all due to the series' shift to a fully open-world design in The Witcher 3 and therefore the need for traditional fast-travel mechanics, but the system as a whole was rather static and somewhat immersion-breaking due to its over-reliance on signposts and its lack of interactivity. Now, The Witcher 4 has a chance to improve that system to make it more imaginative and worthwhile overall.