Friday, 21 February 2025 13:30

How The Witcher 4 Could Reinvent Fast Travel

Written by Josh Cotts
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After The Witcher 3: Wild Hunt's use of signposts for fast travel, The Witcher 4 could do a few things to reinvent the system for increased immersion.

While The Witcher has been around for over 15 years now and has three mainline installments under its belt, it wasn't until The Witcher 3: Wild Hunt that the series introduced a traditional fast-travel system into its gameplay. This is all due to the series' shift to a fully open-world design in The Witcher 3 and therefore the need for traditional fast-travel mechanics, but the system as a whole was rather static and somewhat immersion-breaking due to its over-reliance on signposts and its lack of interactivity. Now, The Witcher 4 has a chance to improve that system to make it more imaginative and worthwhile overall.

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