Capcom's Monster Hunter series has always shamelessly leaned fully into its name, giving players a straightforward experience of hunting down dangerous monsters. It wasn't until the release of Monster Hunter: World that the process of tracking those monsters via Scoutflies was introduced, likely in an effort to make hunts feel more immersive and rewarding. However, as immersive as the process was, it became tedious and monotonous after a while, putting some increasingly unnecessary steps between players and the hunt. Monster Hunter Rise then simplified this process by removing Scoutflies entirely, only for Monster Hunter Wilds to follow by not only bringing back Scoutflies but finding a way to bridge the gap between Monster Hunter: World's tedium and Monster Hunter Rise's simplicity.