Tuesday, 11 March 2025 16:01

How Cralon Devs Are Approaching Combat and Exploration

Written by Matthew O’Dwyer
Rate this item
(0 votes)
Game Rant sits down with Pithead Studio to discuss its approach to combat and exploration in the upcoming dungeon crawler Cralon.

The indie space is rich with opportunity, allowing developers to explore unique ideas and concepts that perfectly fit their vision. Pithead Studio, co-founded by Jennifer and Björn Pankratz after Piranha Bytes' closure, is doing just that while developing Cralon, a classic dungeon-crawler developed with modern sensibilities. While hunting a demon, the protagonist falls into an abyss and needs to ascend through the game's levels in an attempt to reach the surface once more.

Read 11 times
Login to post comments