A good fantasy game is defined by both a compelling story and intricate world-building, and it’s these things that always made the Dragon Agefranchise stand out among RPGs. It also stands out among fantasy series for a more unusual reason: although there is plot continuity, the hero, the companions, the setting, and the main problem are different in each title. The choice to disassociate from each predecessor presents some obvious pitfalls, like the absence of some familiar faces or subplots. That said, this approach also allowed for unparalleled creative freedom. The Thedas fans know and love showcases a far richer tapestry of cultures, people, and metaphysics than it otherwise could have if every story had to end with a formulaic Blight to defeat or Breach to seal.