Players haven't truly played a roguelike if they haven't died. This is a genre that thrives on difficulty, where the punishment for underestimating an enemy or simple bad luck is often severe. The most severe, arguably, as punishments don't really get much worse than death, and video-game punishments don't get much worse than losing progress. Whether players are gluttons for punishment, or the tight, cohesive game design that goes into roguelikes just appeals to them, this genre of games is constantly booming, especially among indie developers.