Sometimes it’s not the monsters, not the jump scares, and not even the boss fights that stick with players long after the credits roll. Sometimes, it’s what they’re forced to do — the irreversible decisions, the slow, sinking feeling of complicity, and the kind of moral weight that no amount of XP can offset. These games don’t just challenge skill, they challenge the conscience. There’s no morality meter flashing on the screen, no prompt asking “Are you sure?” Just quiet, lingering guilt baked into the gameplay itself.