Friday, 02 July 2021 20:45

Everything You Need to Know About Hollow Knight: Silksong's Pharloom

Written by Jeffrey Yu
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Hollow Knight: Silksong introduces a new world called Pharloom for players to explore and it's much more interactive than the original Hallownest.

Hollow Knight: Silksong is the highly-anticipated sequel to Hollow Knight, one of the most successful indie titles in the past decade. Although little information has been revealed about Hollow Knight: Silksong over the years, it's clear that it will feature Hornet, a new protagonist exploring the kingdom of Pharloom.

The kingdom of Pharloom is different from the original Hollow Knight's setting of Hallownest as it reflects Hornet's verticality and nimbleness. Designed to be far more spacious with tangible traps and dangers, Pharloom offers a different challenge as Hornet attempts to ascend to the top of the kingdom. Hollow Knight: Silksong improves upon the original's mechanics in a number of ways and Pharloom's design is a fundamental part of that.

RELATED: Hollow Knight Silksong: Is Hornet The Knight's Sister?

With the protagonist change to Hornet in Hollow Knight: Silksong, much of the gameplay has been changed from Hollow Knight. Hornet is far more acrobatic than the original Knight and uses an aerial style of combat with her thread of silk. To represent this change, the setting of Pharloom has much more open-space and verticality than the claustrophobic level designs of Hallownest. The concept of verticality is an important theme in Hollow Knight: Silksong because Hornet's main goal is to ascend to the Citadel at the top of Pharloom.

Hornet is able to run faster, jump higher, and can grab ledges easily which allows Team Cherry to design Pharloom with fewer constraints than Hallownest. This also implies that there will be new challenges in Hollow Knight: Silksong through the enemies and traps that players will encounter. With Pharloom's expansive design, it's natural that enemies will have more ways of chasing or evading Hornet's attacks. With the introduction of a crafting system and tools, the kingdom of Pharloom will likely match these mechanics with more tangible dangers from the environment.

Another interesting mechanic introduced in Hollow Knight: Silksong is the quest log function. Although the original Hollow Knight had quests, they weren't organized into a log or split into different categories. With the quest log, Pharloom becomes much more interactive than Hallowsnest as NPCs will give players different tasks in order to gain abilities or items. Furthermore, Hornet can speak unlike the original Knight, allowing her to develop relationships with the inhabitants of Pharloom. As a result, Pharloom's world is more interactive in Hollow Knight: Silksong. For example, earning the trust of the residents will affect players' journeys.

Hollow Knight: Silksong will also introduce more interactive environments in Pharloom. Although Hallownest was diverse in its level design, Team Cherry aims to make Pharloom a more immersive experience through the environments. Some of the zones like the lava-filled Boneforest from the original Hollow Knight had to be cut due to time constraints but will appear in Hollow Knight: Silksong. In general, Pharloom promises to have more varied areas now that Team Cherry understands what sort of level designs will work in the game. With Pharloom, players will be able to interact with the world around them much more and exploration will be more closely linked to Hornet's story.

Hollow Knight: Silksong is in development for PC and Switch.

MORE: Hollow Knight: Silksong's Steel Assassin Sharpe is Constantly Hunting Hornet, But Why?

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