Saturday, 17 July 2021 20:30

Yakuza 0: Everything You Need To Know About The Telephone Club

Written by Tanner Kinney
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At Yakuza 0's Teltel Club, Kiryu can try his hand at looking for love. Here's everything you need to know about finding him a date.

The Yakuza series has slowly started to enter the mainstream in recent years. As a series that wears a number of hats, every type of gamer can find something to enjoy. Although its weirdness may attract people to the series, the addictive gameplay and compelling narratives keep them invested. Since the main series is currently on Xbox Game Pass, there's never been a better time to play through Kiryu's grand adventure.

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Fans of the series often recommend starting with Yakuza 0. The title provides context for later entries and is a solid introduction. Aside from that, there are also just a ton of fun minigames to play. Completionists might get a headache, but casual fans should dabble a bit. Those interested in experiencing everything the game has to offer will eventually be faced with the greatest challenge: talking on the telephone.

The Teltel Boys Club is a location only available to Kiryu and provides what can be loosely called a dating simulator. Telephone Clubs were a cultural staple of the time period, prior to internet chatrooms, where lonely hearts could get a chance at love. By making calls with eligible partners, a match can be made and dates can be had.

Kiryu is able to try his hand at this game of love, which takes the form of a bizarre shooting gallery. The minigame is rather time-consuming and is in a spot that holds seven unique substories. Even for those who don't care enough to hit every substory, the Real Estate Royale will eventually require players to get a successful date, so it's good to get acclimated beforehand. Either way, it's time to dial in.

The minigame, as stated, is a shooting gallery of sorts. It's really not that weird compared to some other quests in the game. The player can run three different courses, but the only difference is the time given to the player. For safety, just go with the longest session. Kiryu can sneeze and find 3000 yen, so it's hardly a hit to the finances.

The first step is to wait for a call. The phone will ring, and a successful quick-time event will bring the player into the minigame proper.

From there, players will need to increase their connection with their partner on the other end of the line. This is done by answering and asking questions using responses that fly across the screen. Charge up a shot, then try to hit the best response. This best response is obvious in most cases, and if Kiryu is struggling, the right answer will glow gold after a few seconds. Each successful response will fill the heart-shaped gauge. Once the gauge is full, select the right option from a roulette. There's plenty of leniency, so don't be discouraged if the timing isn't crackerjack. Complete this process two more times, and Kiryu will have found love. Congratulations!

If players accidentally hit the wrong response, don't fret — they get a few chances to get it right. The gauge will go down, but it's not the end of the world. Additionally, if Kiryu misses the roulette at the end, he'll simply need to fill it back up. It's a very forgiving minigame.

As a note, controller malfunction can make this game a nightmare. Charging your shots can be a bit finicky with a fresh controller, so a janky controller will struggle. It isn't a challenge, but something to keep in mind for those struggling.

Once the minigame is finished, Kiryu will find a date with one of nine girls. There are only three successful dates out of those nine girls, so the blind odds of getting a proper date are not in his favor. Fortunately, there are a few ways to help differentiate the girls to prevent repeats.

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The first way to differentiate them is based on swimsuits. There are three possible colors, and each color of swimsuit will have its own model in Kiryu's imagination. The responses are also consistent depending on the swimsuit. For example, each girl with a blue swimsuit will give the same responses to questions. Each swimsuit has three different possible girls, which narrows down the search significantly.

Secondly, the QTE to answer the phone will help narrow it down further. The fastest QTE's will all lead to successful dates and friendships. For those who are interested in just befriending those three girls, they can feel safe as long as you hit the quick QTE. The slower QTE's don't differentiate between unsuccessful dates, but it's a great way to start narrowing it down.

Finally, listen to their voices. The different pitches of the voices are a decent indicator, but it's pretty difficult to determine those differences for someone who isn't fluent in Japanese. If the player keeps notes of details about the voice, it can help save some repeats, but using QTEs and swimsuits to narrow it down works well enough. If the player identifies any repeats, holding L1 or LB will hang up the phone and they can take another shot at finding the right girl.

There are seven substories locked behind the Telephone Club minigame. Each different swimsuit color will have one successful match each, which accounts for three substories. The swimsuits will also have their own unique unsuccessful match, accounting for three more substories. Finally, substory 34 (Sakura Shock) is able to be obtained regardless of swimsuit color. In total, it takes a minimum of seven plays, but waiting for the right RNG will take time.

  • Riku - Substory #31 (The Innocent Hook-Up)
  • Asakura - Substory #34 (Sakura Shock)
  • Mirei - Substory #35 (Verbal Warning
  • Ayaka - Substory #32 (The Sexy Hook-Up)
  • Sakurako - Substory #34 (Sakura Shock)
  • Maria - Substory #44 (The Predator's Call)
  • Haruki - Substory #33 (The Flirty Hook-Up)
  • Sakurai - Substory #34 (Sakura Shock)
  • Sayuri - Substory #45 (A Mother's Touch)

After finishing these substories, players will never need to visit the Teltel Club again. There isn't a reward from finishing these substories (other than a good chuckle at Kiryu's misfortune), but Kiryu will be able to call his new friends to play minigames with. There's no reason to do so, but it can be nice to have someone to dance with at the disco. No one wants to be out there dancing alone.

NEXT: Yakuza 0: The Mistakes Everyone Makes On Their First Playthrough

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