Tuesday, 17 August 2021 12:00

10 Mistakes Everyone Makes While Playing Splitgate: Arena Warfare

Written by Payton Lott
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There's a pretty steep learning curve for Splitgate newcomers. These are some beginner mistakes everyone should avoid.

Splitgate is a completely unique multiplayer experience that has come back to life in recent months. Players can utilize weapons, portals, and boosters to outplay opponents. Because of the pace of the game and the learning curve for beginners, it is inevitable that gamers will make a number of common mistakes.

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Most of these beginner mistakes are easy to avoid if people understand how to play Splitgate. Everyone has made at least one of these mistakes while playing. The chaos in beginner-level games is hard to watch, and new players will want to have a leg up on the competition. This list will include 10 of the most common things players do wrong in Splitgate and explain the best ways of preventing them.

10 Throwing Grenades At Opposing Players

Grenades do not inflict damage in Splitgate, even on direct impact. The grenades are actually EMP blasts that destroy enemy portals. Throw one near an opposing player's portal and it will collapse.

However, these grenades will not destroy friendly portals. Only the user or opposing player can take down that person's portals. Everyone should make sure to throw their grenades to control strategic points on the map and cut off the enemy team.

9 Taking The Portal Bait

Experienced players will bait opponents by placing portals right next to them. This is often a trap to get the player to focus on the portal. Opposing teams will then take out the distracted player while they stare aimlessly at the portal.

Make sure to check the portal, but turn to ensure it wasn't just a bluff. Notably, bullets will travel through portals. If there is an enemy on the other side of a portal, the hip-fire reticle will appear red.

8 Staying On Foot

Beginners always make the mistake of using their portals sparingly. Splitgate is a movement-based game. All of the power weapons are in contested areas, and the opposing team will be porting to them immediately. People need to push weapon locations by sending portals to distant pads as soon as they spawn.

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The faster gamers move around the map, the better chance they have of surviving. Using portals to block objectives or power weapons is another underutilized tactic that will force the other team to stay on foot.

7 Reloading Instead Of Swapping

Weapon swap speed is almost instant in Splitgate. One of the recurring mistakes players make is reloading their weapons in a tight gunfight instead of swapping to their secondary. It is possible to swap weapons and kill an enemy before the reload animation finishes.

Always swap when the clip is low to finish off kills. Similarly, it is faster to use a secondary after getting a hit with the sniper than waiting for the next bullet to exit the chamber.

6 Hip Firing With The Sniper

When hip firing the sniper, the actual size of the bullet box is much smaller than while aiming down sight. No scoping is not a good way to get kills in Splitgate. Instead, gamers can practice quick scoping or flicking while hard scoping.

The chances of connecting with a target are much higher when aiming down sight. Far too many players with FPS experience refuse to ADS and get killed as a result.

5 Being Too Predictable

To become a skilled player in Splitgate, learning to become unpredictable is essential. Portals are the key to creating uncertainty and making opponents guess. People should be looking for alternative routes and angles that the other team will not expect.

Intelligently using the portal will often result in easy kills due to exposed enemies. Get creative to catch enemy players off guard and control the contested areas of each map.

4 Falling While Triple Portaling

Even pro-level players do this from time to time. While balancing between portals one and two, it is really easy to walk too far and fall out of the portal. This will usually lead to an untimely death. To avoid falling down, people should practice the minute movement of the stick or keyboard to maintain balance.

Eventually, the amount of movement required will become muscle memory. Being able to travel to three different locations is one of the most important aspects of gameplay, and beginners will need to practice their triple port skills to improve.

3 Shooting At Every Enemy

One of the common misconceptions people have when they first start playing Splitgate is that you have to instantly fire at an opposing player on the map. Positioning and timing are far more important than aim and constant gunfire.

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If an enemy is visible, but the enemy is not aware of a player's presence, it is usually better to get positioning before shooting. That way, the enemy does not have an escape route. Always make sure there is enough time to finish the enemy before firing, otherwise, it will just be a waste of bullets. By using positioning, gamers will be able to secure more kills and get a lot of free shots on opponents.

2 Leaving The Portals Open

When portaling to escape gunfire, a lot of people forget to close the portal and get killed as a result. As stated, bullets can travel through the portal, and closing them will prevent enemy fire from making its way through.

Also, leaving portals open all the time may block teammates from portaling to and from contested areas. Leaving these portals causes a ton of clutter and makes an already difficult game more confusing. Every member of the team should make sure to close their portals periodically while traversing the map.

1 Getting Stranded

A ton of players make this mistake in the Arena. One of the benefits of having the portal gun is the ability to go from a dangerous area to a safe one instantly. Getting caught on areas of the map without portal pads is a rookie mistake. This is especially true when there are multiple enemies nearby.

Using portals is often the only way to win while outnumbered. As gamers get more familiar with the maps, they will remember which areas to avoid and where to portal to. If there are no pads nearby, keep moving and find one.

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