Bungie's Destiny 2 found its sweet spot with a seasonal model and yearly expansions that develops the game's story while also shaking up gameplay. One such way is the weapon sandbox, which sees changes every new Season, and sometimes even mid-Season if this helps convey Bungie's vision in a more concrete way. Weapons in Destiny 2 undergo a lot of fine-tuning, with a great example being the fusion rifle rework in Season of the Lost.
With Season of the Lost came many other changes as well, ranging from Anarchy being nerfed after years of meta dominance to Vex Mythoclast becoming the new go-to weapon for both PvP and PvE. Vex Mythoclast also received another buff on the side thanks to Bungie making primary ammo infinite, with the reasoning that it was never fun to run out of it from a strategic standpoint. This, combined with the way Season 14 and Season 15 featured seasonal mods that focus on weapons which cannot naturally score precision hits, may pose an issue going forward.
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How Seasonal Mods and Infinite Primary Ammo Could Hinder Destiny 2 Players' Aim
Hitting precise shots in Destiny 2 can make the difference between DPS high enough to one-phase bosses and having to go through the entire fight, so it puts pressure on landing critical strikes. However, seasonal mods like Breach and Clear and Particle Deconstruction help by removing the requirement to land precision hits thanks to grenade launchers and fusion rifles being their associated guns. What this means is that seasonal mods have the power to make Destiny 2's gameplay change drastically, and this can be a double-edged sword when it comes to balancing everything.
Focusing a Season's playstyle on a specific weapon archetype that doesn't require landing critical strikes is often appreciated by players who don't want to commit to using guns that punish non-precise hits. However, this can be detrimental in the long run, because it can lead players, both veterans and new alike, to overlook their aim when other seasonal mods inevitably require precision. There is a precedent for this in Destiny 2's Season of the Chosen, for example, which featured a sniper rifle mod that weakened enemies after landing a few precise hits in a row.
Furthermore, this doesn't pair well with the mindset that might come from having infinite primary ammo. Players could be less accurate with their primary weapons because ammo doesn't matter as it did before, whereas sometimes running out could mean having to survey the area looking for more. This could happen anywhere, including Destiny 2's Grandmaster Nightfalls, where it is never a good idea due to enemies dealing incredible amounts of damage and deaths matter more than in other activities. Now this is no longer the case, and players can use their primary weapons at will without fear of ammo running out.
As such, overall aim might suffer because every single bullet counts only to a certain extent. Landing several precise hits in a row also helps clear adds faster, so it's not only a matter of boss DPS where players often rely on guns with Vorpal Weapon. Infinite primary ammo might end up damaging players' clear speeds in PvE content, and their ability to consistently score hits in PvP. Ultimately, whether Bungie makes further changes to this trend is yet to be seen, and it will have to be seen whether more happens in The Witch Queen expansion.
Destiny 2 is available now for PC, PS4, PS5, Stadia, Xbox One, and Xbox Series X/S.
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