Tabletop and video games based on fantastic worlds have grown from a niche interest to a mainstream category. If a role-playing game includes some magical background, like Pathfinder, players often have the ability to use scrolls to cast spells instead of relying on learned spells or special items like wands. Pathfinder: Wrath of the Righteous includes a number of different scrolls that players can use to augment their power.
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Not all the classes in Pathfinder can use scrolls, so pay attention to party composition when deciding who uses what. Healing classes are often limited to spells that are related to their main ability, while Paladins and Bards vary in their ability to use scrolls depending on their subclass. Martial classes like Fighters often unable to equip or read them at all, while Witches and Wizards can read virtually every scroll in the game. As long as there's someone to use them, though, the following scrolls always come in handy.
Scroll of Bane
Players will find this common scroll several times from the start of the game, and accessibility counts for a lot. It's also one of the most useful low-level spells there is. Most Paladins, Oracles, and Shamans have it in their spellbook.
Use a Scroll of Bane to cover an area of effect (AoE) of 30 feet centered on the caster. Each enemy creature in that range takes a -1 penalty on attack rolls and a further -1 penalty on saving throws against Fear. Bane also counters and dispels the Bless spell, in case the party needs to fight a Paladin, which is handy for those with Evil moral leanings.
Scroll of Vanish
Invisibility has a plethora of uses, and a Scroll of Vanish is the next best thing. The caster can use this scroll on any character that they can reach, including themselves, and it grants an extra +20 bonus on Stealth checks.
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The subject of the spell has to pass regular stealth checks to maintain the illusion, and can perform a variety of actions without breaking the spell. If they directly attack anyone, however, they instantly fail a stealth check and become visible again.
Scroll of True Strike
Characters and classes that put extra skills in the archery department often have this effect as a Feat, which they can choose as part of their progression. This scroll allows other classes to take advantage of the same ability, for whatever their weapon of choice happens to be.
The scroll only lasts for one round, but for that small amount of time, the player can see into the future and predict exactly where they should aim their shot. It gives a +20 Insight bonus on the following attack, but enemies can ignore the miss chance that applies to concealed targets. Those who are trying to hide need to be careful while using this scroll.
Scroll of Arrow of Law
It's just as cool as it sounds. Using this spell fires a ranged touch attack, launching an arrow of Pure Order at any one target in range. It's a spell connected with Paladins, but other classes can use this spell just as effectively.
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The damage is brutal, too, which makes it even more fun to use. A creature with a Chaotic alignment takes 1d8 points of damage for every two caster levels, to a maximum 5d8 damage.
Scroll of Challenge Evil
The main antagonists in Pathfinder: Wrath of the Righteous are demons, and many of these creatures have an Evil moral alignment. That's why players want to hoard as many variations on the "Destroy Evil" abilities as possible, and a few Scrolls of Challenge Evil is handy for that purpose.
This spell prompts a creature of an Evil alignment to attack the caster or suffer the consequences. If the target doesn't attack, it suffers from Sickness. When it does engage, the caster has a sacred bonus of +2 on all melee attacks against it.
Scroll of Protection From Law
A Lawful enemy can either be good or evil, so no matter what alignment the protagonist happens to be, this ability can help the party fight them. This scroll can be used by the caster on themselves or on a friendly creature within reach,
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When cast, the target gains a +2 Deflection bonus to their armor class (AC) and a +2 Resistance bonus on saves. This applies to all ranged or melee attacks made or effects created by Lawful creatures of either Evil or Good moral alignment.
Scroll of Obscuring Mist
A few crowd control spells are always essential, so if the party's Wizards or Witches happen to be out of spell slots and the party is fighting an unruly crowd, a handful of Scrolls of Obscuring Mist can be useful.
The caster is the center of this spell, and its effects only work on enemies. When cast, a thick mist surrounds the user within a 20-foot radius. The mist obscures all sight, including Darkvision, and enemy attacks have a miss chance of 20%. Friendly targets are not affected by the spell, giving the party a nice advantage.
Scroll of Hurricane Bow
The Scroll of True Strike is for everyone, but this scroll is only useful for characters who use certain projectile weapons. The Scroll of Hurricane Bow casts a temporary spell on the bows or bolts in an archer's quiver, enchanting them so they deal damage equal to one size bigger than the weapon.
This means a medium crossbow could do the same damage as a heavy crossbow. The spell lasts one minute for every level the caster has, so one cast can give a ranged fighter a useful buff in an upcoming fight.