Saturday, 25 September 2021 12:30

Pokemon: Everything You Need To Know About Poison (Status Condition)

Written by Reyadh Rahaman
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One of the most common and deadly status conditions, Poison is always something trainers want to avoid. Here's what you need to know about it!

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Since the inception of the Pokemon franchise, up to its modern presence through Pokemon Sword & Shield, Poison has been a tactic both used and abused. One of the most common ways to damage enemies over time, almost any pokemon can learn a move that inflicts this status condition, making it one of the most offensively versatile.

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Many players enjoying Pokemon Sword & Shield are familiar with Poison-related strategies, as moves like Toxic on defensive enemy builds can be seen frequently both in the base game and in online battles. As such, it would be useful to know the ins and outs of this status condition to better avoid it...or even to use it to one's advantage.

Poison Throughout The Generations Of The Main Series Pokemon Games

Poison In Generation 1 Pokemon Games

There are two types of Poison in the Pokemon games: regular Poison and Bad Poison. The first kind will reduce an afflicted pokemon's HP by 1/16th of its maximum value every turn (unless the poisoned pokemon knocks out an opponent, in which case the damage step of Poison gets skipped).

Bad Poison will begin by hurting the afflicted pokemon by the same amount as Poison, however, on every subsequent turn, the amount of HP lost will increase by 1/16th of that pokemon's max HP unless the badly poisoned pokemon is switched out or if the move Haze is used. If a pokemon that was badly poisoned was switched out and switches back into battle (or is hit by Haze), they will be afflicted by regular Poison instead of Bad Poison.

Outside of battle, pokemon that are poisoned will lose 1 HP every time that the player moves 4 tiles until they faint, which can cause a player to blackout if their last conscious pokemon faints this way.

Interestingly, the game's coding uses the same value for Bad Poison as it does for Leech Seed, though, both can be applied to the same target, which means that players can use moves that apply Bad Poison (Toxic) with Leech Seed to multiple the effects to essentially take down any foe in 4 to 5 turns purely with damage over time effects.

Poison In Generation 2 Pokemon Games

A pokemon afflicted by regular Poison will now lose a value of HP every turn equal to 1/8th of its max HP. Bad Poison no longer uses the same value as Leech Seed or other damage over time effects and Haze no longer changes Bad Poison to regular Poison.

As a result of a slight programming oversight, Steel-types that cannot normally be poisoned due to their natural immunity to Poison-type moves can actually be afflicted with the Poison status condition if they are subjected to the secondary effects of the Bug-type move Twineedle.

RELATED: Pokemon: The Strongest Poison-Type Move of Each Generation, Ranked

Poison In Generation 3 Pokemon Games

This generation saw many fixes to the issues plaguing the usage of this status condition in the past. Firstly, if a poisoned pokemon knocks out a foe, they will now take Poison damage. Next, Bad Poison remains Bad Poison on an afflicted pokemon even if they are switched out and back into battle, though the counter will be reset. Finally, Twineedle can no longer Poison Steel-types, much to the disappointment of Beedrill fans.

Poison In Generation 4 Pokemon Games

The only change made in this generation is that pokemon outside of battle who are poisoned will no longer faint from the residual poison damage that occurs every 4 steps. Instead, when they get down to 1 HP, they will be cured of Poison automatically.

Poison In Generation 5 Pokemon Games

Pokemon that were badly poisoned in battle become regularly poisoned after the battle ends. Furthermore, pokemon no longer take Poison damage outside of battle.

Poison In Generation 6 Pokemon Games

There were no changes made to Poison or Bad Poison between the Generation 5 and Generation 6 Pokemon games.

Poison In Generation 7 Pokemon Games

Pokemon with the ability Corrosion (exclusive to Salandit and Salazzle) can inflict Poison or Bad Poison on Steel or Poison-type pokemon.

Poison In Generation 8 Pokemon Games

In a Max Raid Battle, if a Dynamaxed or Giagantamaxed pokemon becomes badly poisoned, it will automatically become regularly poisoned immediately.

Moves That Can Cause Poison & Bad Poison In Main Series Pokemon Games

Move Name What Kind Of Poison It Inflicts Probability Of Causing Poison Description
Baneful Bunker Poison 100% Only inflicts Poison on foes who make contact with the user after using this move (on the same turn)
Fling Poison or Bad Poison 100% Will inflict Poison on foes if the user is holding the Poison Barb item or will inflict Bad Poison if the user is holding the Toxic Orb item
G-Max Malodor Poison 100% Exclusive G-Max move of Gigantamax Garbodor
Poison Gas Poison 100% A regular status move
Poison Powder Poison 100% Cannot affect pokemon with the ability Overcoat, those holding the Safety Goggles item, or Grass-types
Psycho Shift Poison or Bad Poison 100% Can only inflict Poison or Bad Poison if the user is poisoned or badly poisoned respectively
Toxic Spikes Poison or Bad Poison 100% If this move is used once, foes who enter battle will be poisoned, while, if used twice, foes who enter battle will be badly poisoned
Toxic Thread Poison 100% A regular status move
Toxic Bad Poison 100% Despite having 90% Accuracy, this move will never miss if used by Poison-type pokemon in Generation 4 to Generation 8 games
Poison Fang Bad Poison 50% From Generation 3 to Generation 5, this move had a 30% chance to inflict Bad Poison
G-Max Stun Shock Poison 50% Exclusive G-Max move of Gigantamax Toxtricity
Smog Poison 40% A damage-dealing special move
G-Max Befuddle Poison 33.3% Exclusive G-Max move of Gigantamax Butterfree
Gunk Shot Poison 30% A damage-dealing physical move
Poison Jab Poison 30% A damage-dealing physical move
Poison Sting Poison 30% A damage-dealing physical move
Secret Power Poison 30% Only has a chance to cause Poison if used while in tall grass (only in Generation 3 games)
Sludge Poison 30% A damage-dealing special move
Sludge Bomb Poison 30% A damage-dealing special move
Shell Side Arm Poison 20% A damage-dealing special move
Twineedle Poison 20% This move is divided into 2 separate hits, each with its own chance to inflict Poison
Cross Poison Poison 10% A damage-dealing physical move
Poison Tail Poison 10% A damage-dealing physical move
Sludge Wave Poison 10% A damage-dealing special move

MORE: Pokemon Sword & Shield: The Strongest Poison Pokemon, Ranked

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