Monday, 27 September 2021 17:30

Psychonauts: The Milkman Conspiracy Walkthrough

Written by Chris Birsner
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The Milkman Conspiracy is one of the most memorable parts of the original Psychonauts. Here's how to get through it.

With Psychonauts 2 out, the world has been reintroduced to Raz and his mind-bending adventures. The excitement around the sequel is party due to the rave reception it has gotten, but also because of the iconic nature of the first game. And no level quite represents the greatness of the original Psychonauts quite like The Milkman Conspiracy.

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A level that the player reaches after Psychonauts' mid-point, it's the first that has players going into the mind of one of the asylum patients: Boyd Cooper. The guard prevents the player from going into the asylum, so players will need to use the small door portal on him to gain access to his mind. Players should be at Rank 30 and have the mental cobweb duster before jumping in.

Learning & Using Clairvoyance

Once inside Boyd's mind, Raz will watch as the security guard is theorizing over a ton of notes. Boyd will tell Raz to check the fridge. Upon opening the fridge, the player will earn the Clairvoyance badge, which lets Raz see things from other people's perspectives. After talking to Boyd again, head outside to begin walking through the neighborhood.

When starting to walk down the street, players will see an individual in a suspicious trench coat holding a stop sign, with a dotted line around them. Going back, players should see the stop sign in a car trunk on the right. Once Raz picks it up, equip it so that the individual sees Raz as a fellow road crew worker. This will be a theme throughout the level.

The Hedge Maze & Graveyard

Continue walking, ignoring the "Rainbow Squirt" scout and avoiding any areas where an item is needed, and head directly towards the giant hedge maze. After walking in the entrance, head down the right path and hit the bird to get a feather. While holding the feather, use clairvoyance to see the maze from the bird's perspective. While in Clairvoyance mode, head to the gate where the bird is facing. The gate will open and players will be able to grab the flower.

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Once the player equips the flower, individuals will see Raz as a grieving widow. Go back to the graveyard and head towards the mausoleum. Use pyrokinesis to burn down the vines in the way, and then break the door to reveal a book on the other side. This will lead to an interrogation cutscene and Raz will be sent back to the beginning.

The Plunger

After speaking to Boyd again, Raz will get a fake sniper rifle that he can use to disguise himself later. Head back through the neighborhood until Raz sees the suspicious individuals holding plungers around a manhole. Raz may not have the plunger yet, so make it to the end of the road and find the post office.

To get in, players must type in a code and run away. This will trigger a suspicious individual coming out a typing in a code. Use clairvoyance to allow Raz to see the code, then back and type this code to gain access to the Post Office. Use the mental cobweb duster to gain access to the basement. The basement will be dark, so use clairvoyance to see the room through night-vision cameras. Navigate to the other side of the room, where the plunger will be available.

The Nightmare

Backtrack through the room and leave the post office. Raz will then get sucked into a hole in the ground, which will lead to the first of two fights against a Nightmare. Use the Levitation ball to avoid the creature's attacks from underneath, and shoot the creature with PSI Blast.

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Once it spawns a bunch of bombs, throw one of the bombs at the Nightmare using telekinesis. This will freeze the creature in place, and all Raz will need to do is hit it one more time. After escaping the mini-boss, equip the plunger, head back towards the manhole, and hop right in.

The Book Depository

Raz will arrive at the book depository. Equip the sniper rifle and head towards the building. Unfortunately, snipers will try to shoot at Raz. To avoid being killed in one hit, equip the shield power and time its use to prevent the bullet from hitting. If the player doesn't have the shield yet, they may be able to dodge the bullets on their own.

Once Raz makes it to the top of the building, a cutscene will play that involves a confrontation with the sniper: a Rainbow Squirt. Once this is over, grab the helicopter helmet and use clairvoyance to get more insight. Then, grab the phone and after talking to Boyd, head toward the telephone pole.

Rainbow Squirts House & The Den Mother

Right before going up the telephone pole, Raz will be pulled down to fight the Nightmare again. Use the same tactics as last time to easily fend it off. Then, with the phone equipped, climb up the telephone pole and grind towards the house. After knocking on the door, use invisibility to trick the Rainbow Squirt into opening the door fully and run in when she does so.

The Den Mother Fight

After the cutscene, it is revealed that Raz must fight the Den Mother to get to the Milkman. She will bounce around to different staircases and throw crafts at Raz. She will also place down explosive cookie mines on the stairs. Use telekinesis to throw these cookies back at her, or use PSI Blast.

After enough damage, the lights will go out. Collect the camp craft to see things from her glowing red eyes. Once her health bar runs out, she will collapse, and the Milkman will be free.

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