Thursday, 30 September 2021 12:31

Pokemon: Every Charging Move & What They Do

Written by Reyadh Rahaman
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There are some moves that need a turn to charge, however, they are all used in different ways. Here's how to strike hard with these delayed attacks!

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With an entire turn dedicated to preparing in some manner, these Charging Moves offer great usability for trainers who like to plan their assaults carefully in Pokemon Sword & Shield. There are well over a dozen of these mostly damage-dealing moves, so there are plenty to go around.

RELATED: Pokemon: Everything You Need To Know About One-Hit KO Moves

The best Charging Move for a build will be determined by how trainers intend to utilize it, and the pokemon that will use it, in battles. For the ideal results, it is best that players enjoying Pokemon Sword & Shield, as well as other main series Pokemon games, take note of what each move does.

Bounce

Statistics About Bounce

Type Of Information Value
Move Type Flying
Damage Category Physical
Base Power 85
Base Accuracy 85%

What Bounce Does In Battle

On turn 1, the user of this move will launch themselves into the air, during which they will be invulnerable to most incoming damage-dealing moves. On turn 2, the user will come back down to slam the foe from above.

Dig

Statistics About Dig

Type Of Information Value
Move Type Ground
Damage Category Physical
Base Power 80
Base Accuracy 100%

What Dig Does In Battle

On the first turn, the user will dig underground to burrow beneath the target, during which it will be invulnerable to most incoming damage-dealing attacks. On the second turn, the user surfaces to attack the target from below.

Dive

Statistics About Dive

Type Of Information Value
Move Type Water
Damage Category Physical
Base Power 80
Base Accuracy 100%

RELATED: Pokemon: The Best Water-Type Of Each Generation

What Dive Does In Battle

Players can consider Dive to be a Water-type version of Dig, as it is virtually identical in function save for its typing; on turn 1, the user will dive underwater only to surface on turn 2 to strike.

Fly

Statistics About Fly

Type Of Information Value
Move Type Flying
Damage Category Physical
Base Power 90
Base Accuracy 85%

What Fly Does In Battle

Acting very much like Bounce, Fly will cause the user to soar into the air on turn 1 and then descend on turn 2 to attack the foe from above. The user is mostly invulnerable to incoming damage on the charging turn of this move.

Freeze Shock

Statistics About Freeze Shock

Type Of Information Value
Move Type Ice
Damage Category Physical
Base Power 140
Base Accuracy 90%

What Freeze Shock Does In Battle

When used, Freeze Shock will initially build icy power on turn 1 before unleashing it in a bolt of cold energy on turn 2 for massive damage. In addition to being powerful, there is a 30% chance that this move will paralyze the target.

Geomancy

Statistics About Geomancy

Type Of Information Value
Move Type Fairy
Damage Category Status
Base Power N/a
Base Accuracy N/a

What Geomancy Does In Battle

As the only Charging Move in the status category, Geomancy holds a niche as the slowest, yet one of the most powerful, buffs in the game. On turn 1, the user will build energy, and, on turn 2, its Special Attack, Special Defense, and Speed stats will be increased by 2 stages.

Ice Burn

Statistics About Ice Burn

Type Of Information Value
Move Type Ice
Damage Category Special
Base Power 140
Base Accuracy 90%

RELATED: Pokemon: The Best Signature Moves (& Which Pokemon Can Use Them)

What Ice Burn Does In Battle

Very much a parallel to Freeze Shock, this chilling move needs turn 1 to power up before blasting the foe on turn 2. Additionally, there is also a 30% chance that this attacking move with burn the target.

Meteor Beam

Statistics About Meteor Beam

Type Of Information Value
Move Type Rock
Damage Category Special
Base Power 120
Base Accuracy 90%

What Meteor Beam Does In Battle

This rare special Rock-type move will need to be charged on turn 1, though, unlike most other Charging Moves, it boosts the user's Special Attack by 1 stage before the user launches a huge beam of energy at the foe on turn 2.

Phantom Force

Statistics About Phantom Force

Type Of Information Value
Move Type Ghost
Damage Category Physical
Base Power 90
Base Accuracy 100%

What Phantom Force Does In Battle

On turn 1, this spectral move will cause the user to disappear and become almost completely invulnerable to incoming damage. On turn 2, the user will reappear to assault the target with an attack that can even pierce through most defensive moves like Protect.

Razor Wind

Statistics About Razor Wind

Type Of Information Value
Move Type Normal
Damage Category Special
Base Power 80
Base Accuracy 100%

What Razor Wind Does In Battle

This move is not usable in Pokemon Sword & Shield, however, it can still be found in-game. On turn 1, the user creates a whirlwind before unleashing it on turn 2 for an attack that has an increased critical hit chance.

Shadow Force

Statistics About Shadow Force

Type Of Information Value
Move Type Ghost
Damage Category Physical
Base Power 120
Base Accuracy 100%

RELATED: Pokemon: The Best Ghost-Type From Each Generation

What Shadow Force Does In Battle

Trainers can very much consider Shadow Force to be an upgraded version of Phantom Force, as it is the same type and possesses the same secondary effect while having higher Base Power. On turn 1, the user will vanish before striking the enemy from the darkness on turn 2 through any protective move used by the opponent.

Skull Bash

Statistics About Skull Bash

Type Of Information Value
Move Type Normal
Damage Category Physical
Base Power 130
Base Accuracy 100%

What Skull Bash Does In Battle

On the turn it is used, the pokemon will lower its head to prepare a strike while also gaining 1 stage of Defense for this turn-only. On the next turn, the user will strike with a severe headbutt against the target.

Sky Attack

Statistics About Sky Attack

Type Of Information Value
Move Type Flying
Damage Category Physical
Base Power 140
Base Accuracy 90%

What Sky Attack Does In Battle

This devastating Charging Move will not do much on turn 1 while the user gathers power, however, on turn 2, it will unleash an assault that does huge damage, has a 30% chance to make the target flinch, and has a high chance to do a critical hit.

Sky Drop

Statistics About Sky Drop

Type Of Information Value
Move Type Flying
Damage Category Physical
Base Power 60
Base Accuracy 100%

What Sky Drop Does In Battle

This is another of the Charging Moves that did not make it into Pokemon Sword & Shield, despite being acknowledged in-game. On turn 1, the user will grab the target and fly up into the air with them, during which both will be mostly invulnerable to damage from outside sources. On turn 2, the user slams the foe into the ground while releasing them during the damaging phase of Sky Drop.

Solar Beam

Statistics About Solar Beam

Type Of Information Value
Move Type Grass
Damage Category Special
Base Power 120
Base Accuracy 100%

RELATED: Pokemon: The Best Grass-Type From Each Generation

What Solar Beam Does In Battle

As one of the very first Charging Moves in the franchise, Solar Beam started off being relatively normal but became more specialized over time. One turn 1, the user will store energy before unleashing it in a powerful beam on turn 2. If the effects of Sunny Day are active, Solar Beam can be used while skipping the charging phase. Conversely, if most weather conditions other than Sunny Day is active, the power of Solar Beam will be reduced by 50%.

Solar Blade

Statistics About Solar Blade

Type Of Information Value
Move Type Grass
Damage Category Physical
Base Power 125
Base Accuracy 100%

What Solar Blade Does In Battle

The physical equivalent to Solar Beam, Solar Blade acts quite similarly in battle. Much like its counterpart, it charges up on turn 1 before striking on turn 2. Solar Blade can also skip this charging phase if the effects of Sunny Day are active, and its damage is also cut in half by most other weather conditions.

MORE: Pokemon: Everything You Need To Know About Move Priority

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