Jim Ryan, head of Sony Interactive Entertainment, recently expressed that he would like to see Sony games become more accessible to a much larger audience of players.
Many Sony games remain PlayStation exclusives for a very long time, but some PS4 games have been ported to PC in the past, even if the PC releases were several years after the PlayStation versions. The venture seems to be spurring Sony to consider more ways to make PlayStation games playable for those without easy access to PlayStation hardware.
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Ryan indicates in the interview that he considers a "successful" PlayStation game as one that reaches up to twenty million people, but would like to see that number increased to the level that other media spreads at. Music and movies are two examples that are cited as the range of numbers he aims for, with a somewhat vague target of "hundreds of millions of people." Considering the inherent barriers to entry that games face as opposed to music and movies, however, this could prove to be a challenging goal.
Even though several PlayStation exclusives have been ported to PC in the past, games are inherently still more difficult to access than music or movies. Games are consistently more expensive than a music album or a film, and the replacement of rental stores by subscription services has given publishers more control over how players can access games. AAA PC games also tend to require a relatively powerful device to run properly.
With potential upcoming PC ports like Demon's Souls, it seems Sony is not done with releasing former PlayStation exclusives on non-PlayStation hardware. For gamers, this is a universally good move; making a game accessible on more platforms inherently means more players can experience the game firsthand. However, considering that the main reasons to buy a PlayStation 5 are the exclusives, it may take a while for PC ports to arrive. Some PC ports may also never arrive when their platform history is considered; aside from some mobile spinoffs, Ratchet & Clank has always been a PlayStation exclusive series, so Ratchet & Clank: Rift Apart on PC will most likely never happen.
Though making games as accessible as movies and music may be difficult, the attempt to is an interesting prospect, and Sony's approach to this goal will no doubt be worth watching. It remains to be seen whether the company will continue porting PlayStation exclusives to PC or try to take another approach entirely, like emphasizing the PlayStation Now streaming service. For now, all fans have to go off are Ryan's comments.
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