As time goes on and the video game medium changes, so do popular mechanics and game genres. For example, back in the Super Nintendo era, it seemed like every game was some sort of 2D platformer which then evolved into 3D collect-athon platformers, and then into first-person shooters by the time the Xbox 360 and PS3 came around. Currently, it seems the industry is focused on third-person action titles and one mechanic, in particular, has risen to the top in becoming one of the essential parts of the genre: parrying.