Sekiro: Shadows Die Twice was a pretty significant departure for Soulsbourne games, even compared to Bloodborne's drastic mechanical changes. Movement and battle mechanics were overhauled to match the faster pace and offense-oriented samurai gameplay. Dark Souls emphasized greater freedom in its combat and gameplay design, with character and class creation, unlike Sekiro's linear approach. However, FromSoftware is returning to more open-ended design with Elden Ring, with multiple classes available for players to pick and choose their playstyle. What's interesting is that a few of these classes implement some of the best mechanical evolutions from Sekiro.