Tuesday, 04 January 2022 19:44

Monolith's Nemesis System is Too Good to be Shelved

Written by Peter Hunt Szpytek
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The nemesis system is one of the best mechanics to come out of the last generation of consoles, but it's been underused ever since its inception.

Monolith Productions has a long history of making great games. From F.E.A.R., to The Matrix Online, to Condemned: Criminal Origins, the studio is clearly extremely talented. However, the recent Middle Earth: Shadow of Mordor and its sequel Middle Earth: Shadow of War really helped the studio stand out, as the games feature one of the best mechanics to come out of gaming from the last console generation: The Nemesis system. Essentially, the system takes random enemies that the player defeats and has certain ones come back to try and enact revenge several times over until one enemy becomes an unscripted recurring villain throughout the entire game.

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