Friday, 04 February 2022 15:27

Why Ghostwire: Tokyo Uses a First-Person Viewpoint

Written by Dalton Cooper
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Game Rant speaks with Shinji Mikami and Kenji Kimura of Tango Gameworks to find out why Ghostwire: Tokyo uses a first-person viewpoint.

Tango Gameworks has exclusively released third-person games since its inception with The Evil Within and The Evil Within 2. Prior to that, studio founder Shinji Mikami's games have almost all used third-person perspectives as well. Tango Gameworks' upcoming Ghostwire: Tokyo is breaking from this tradition, using a first-person viewpoint instead of the third-person camera that fans of the studio have come to expect.

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