A game can suffer from bad pacing, even if it's often associated with TV shows and movies. Pacing is a technical element that is hard to pinpoint, but when it's wrong a player or viewer can just feel it. In a movie, bad pacing can be attributed to a number of things, such as lengthy dialog scenes that cover little ground, action sequences that don't offer much excitement, or a combination of both, leading to a sense that the movie hasn't really gone anywhere. Bad pacing in a video game is very similar, and Naughty Dog games tend to suffer from it at least once during their runtimes.