Thursday, 24 February 2022 15:09

Tunic Creator Andrew Shouldice Discusses Wonder, Secrets, and Social Discovery in Game Design

Written by Hank Whitson
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Game Rant speaks to Tunic developer Andrew Shouldice about the importance of wonder, and the social nature of discovery in single-player titles.

After nearly seven years, the anticipated Zelda-like adventure Tunic is primed to launch in March. The game stars a tiny fox in a huge world full of monsters and mysteries, and has an engaging isometric art style with a carefully chosen color palette that seems to make the world glow. Yet, there is more to Tunic than its visuals. The title hopes to revitalize the wonder and intrigue of players' first video game experiences, drawing inspiration from the NES era of gaming where organic discovery reigned supreme.

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