Friday, 25 February 2022 22:29

Tunic Creator Talks Intersections Between Gameplay and Narrative Interpretation

Written by Hank Whitson
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Tunic's lead developer Andrew Shouldice speaks to Game Rant about creative versus consumptive interpretation, and the value of being cryptic.

The seven-year wait for Andrew Shouldice's Zelda-like opus Tunic is finally drawing to a close. An isometric adventure game featuring a fox hero, Tunic aims to recapture the sense of childlike wonder that many millennial gamers experienced during the NES era. That ethos extends to the titles' approaches to storytelling and narrative content.

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