With the release of the long-awaited Elden Ring, gamers around the world have been gushing over the breathtaking vistas of the Lands Between and sharing the characters they created using the game's robust character creator system. Amongst all the beauty is a lot of dying, as one would expect from a FromSoftware title, but Elden Ring director Hidetaka Miyazaki intends for death to be a meaningful and enjoyable experience for gamers. It may seem counterintuitive at first, but the frustration of death makes the hard-won victory that eventually comes much sweeter.