Tuesday, 26 April 2022 22:35

Revita, Hades Make Great Use of Bonuses for Players to Learn Every Weapon

Written by Jason Rochlin
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The recent 1.0 release of BenStar's Revita highlights a similarity with Supergiant Games' Hades that leads to more active player improvement.

Many would balk at the idea of repeating the same actions over and over, but a lot of video games encourage this. Titles like FromSoftware's Dark Souls thrive on players repeating difficult challenges until they've adapted enough to overcome them: catharsis through self-improvement. An entire genre of roguelikes and roguelites have also sprung up around the idea of going through the same trials with hundreds of thousands of permutations, and BenStar's Revita is one of the most recent examples.

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