Where there are villains, there are always monologues. It's the classic Phineas & Ferb formula; the antagonist captures his/her archenemy in a convoluted trap, only to waste precious time with a condescending and elaborate speech. Often times, not just in video games but in all modern media, villains are 'caught monologuing', which is a phrase that describes the process of delivering rehearsed dialogue, only to drone on for so long that it buys enough time for the hero to escape and inevitably foil their evil scheme.