Though the launch of Overwatch 2 was huge by any metric, its players have begun to feel increasingly frustrated by its progression and monetization system, with the recent complaints being centered around the game's weekly challenges. For its sequel, Blizzard Entertainment chose to eschew the loot box system of Overwatch in favor of direct purchases and a battle pass, which – while perfectly fine on paper – were implemented in a way that felt punishing compared to what came before.