Stealth games today generally follow the same formula: players get sent to a location with barely any equipment on their person, with an objective being blocked by a multitude of obstacles and a number of enemies that can easily overwhelm the player when caught. It’s against these odds that the likes of Solid Snake of Metal Gear, Agent 47 of Hitman, and the Assassin Order in Assassin’s Creed thrive - making them some of the icons highlighting the sheer awesomeness of subterfuge and undercover assassinations under the stealth franchise.