Thursday, 12 January 2023 18:20

Ghost of Tsushima’s Narrative Would’ve Benefited from a Morality System

Written by Jared Stewart
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Because Ghost of Tsushima has a scripted narrative with no moral system, players lack emotional choices, and their actions are reflected in that.

Morality is presented and challenged through honor in Ghost of Tsushima’s feudal Japan. The overarching choices brought to protagonist Jin Sakai are to remain an honorable samurai and employ strategic tactics that allow him to face enemies head-on, or become a dishonorable figure and cut down enemies through stealth and other eccentric means. Choosing to become Ghost of Tsushima’s titular Ghost, Jin kills Mongols in ways he deems effective. These actions decide what happens later in the narrative, but they are unfortunately not the player’s actions to take.

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