Tuesday, 07 February 2023 20:43

Rumbleverse, Knockout City Shutdowns Hammer Home the Downsides of Excessive Live-Service Development

Written by Cameron Swan
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Live-Service development is a bit of a double-edged sword, and the perfect example of that is the recent shutdowns of Knockout City and Rumbleverse.

Taking the unsteady groundwork of microtransactions and transforming it into a more consumer-friendly model, the live-service approach often sees a game release and the developers continue to work on it for at least a year or two, adding new content every few weeks to keep its player-base coming back. This steady stream of content is then used to entice players to purchase in-game cosmetics using real-world cash, therefore keeping the game profitable long after its initial release. But if Knockout City and Rumbleverse show the industry anything, it's that the live-service model isn't without its glaring flaws.

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