Friday, 30 July 2021 10:50

Outriders: The Best Build For The Fire Storm Pyromancer

Written by Hodey Johns
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A complete guide to building a Fire Storm Pyromancer in Outriders.

Everybody has played a video game in which they tried to do everything well and ended up doing nothing at all. There's a natural worry that this is what will become of the Fire Storm Pyromancer in Outriders whose skills seem to be some kind of a blend between weapon damage, Anomaly Power, tanking, and lifesteal. The good news is that instead of doing none of these things well, it does them all with a top-level flourish.

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No, this build will not get the occasional stun effects like the Ash Breaker. No, this build will not put up the ridiculous numbers of the Tempest. But the Fire Storm rejects the concept that any build can live in a vacuum. These glass cannon builds have shown to struggle at higher World Tiers, while the Fire Storm, when designed correctly, has been the latest selection of the experts, especially when soloing against the game's toughest boss fights.

Updated on July 31st, 2021 by Hodey Johns: It's hard to think of any games that have been updated and altered more than Outriders has in the first few months. The relationship between developer and community has been rocky at best, but communication is clear and active. This guide has been updated to reflect the latest balances. It's clear that the endgame goal is based on conquering high world tiers in a party. Therefore, a section has been added regarding how to properly play the character in a group so that players can have a clear idea of how this particular role should function after putting all of the pieces together.

  • Wildfire: Reduces cooldowns on Ignite, Explosive, and Immobilize skills by 10% each.
  • Distant Flame: Increases Anomaly Power by 2.5% per each Magma Golem node.
  • All Guns Blazing: All skills increase weapon damage by 20% for seven seconds.

Experienced players can reliably tell whether the class build will be one of the best or one of the worst by looking no further than the nodes selected. The Fire Storm Pyromancer can easily become obsolete by trying to sip heavily into either of the side trees. This means that the player is trying to favor either physical damage or Anomaly Power. The Ash Breaker and Tempest already have those paths locked up and any Fire Storm build that leans into those will be making a second-class version of them.

For the smaller nodes, get the Magma Golem nodes which will not only make the Fire Storm more durable, but will feed into Distant Flame and increase Anomaly Power by 12.5%. Both Gifted nodes will boost Anomaly Power and weapons damage by 10%. And the three Unquenchable nodes will allow the Fire Storm to restore life via all three skills.

Wildfire is the only cooldown reduction node needed. The goal is to be able to cast a skill once every seven seconds in order to permanently increase weapon damage by 20% through All Guns Blazing so long as the skills are properly rotated.

  • Thermal Bomb: Deals damage to an enemy, interrupts it, and inflicts Burn. If killed while burning, the target will deal damage to enemies in a large radius.
  • Feed the Flames: Pulls an enemy toward the Pyromancer, deals damage, and inflicts Ash.
  • F.A.S.E.R. Beam: Creates a beam of fire that deals damage, interrupts, and inflicts Burn.

It's important to select an Ignite skill that can be cast once every ten seconds or less. This will keep Magma Elemental refreshed, giving the Fire Storm a bonus of 45% to each armor-piercing and resistance piercing. By default, F.A.S.E.R. Beam becomes the best selection for the build because of its natural ten-second cooldown.

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Thermal Bomb and Feed the Flames will seem like average skills for most of the game. The legendary armor set is what makes them truly special, but they work for this build on their own merit. Feed the Flames is a boss and sniper killer because it will pull these targets out of cover. Thermal Bomb is fantastic for wiping out mobs.

Burn will be applied by F.A.S.E.R. Beam and Thermal Bomb, but with the cooldowns on them, that can make it hard to reliably keep Burn up via skills. This does not mean that the Burn nodes are wasted, it only means that the Burn status condition will require a gun to keep it refreshed.

  • Ashen Champion: Changes the Burn status effect to Ash on F.A.S.E.R. Beam and increases the Pyromancer's Anomaly Damage for each enemy hit.
  • Size Matters: Increases the radius of F.A.S.E.R. Beam.
  • Branded: Enemies hit by Thermal Bomb take additional damage.
  • Double Fun: Thermal Bomb hits two targets.
  • Fire Frenzy: Thermal Bomb can be cast an additional time before going on cooldown.

Because Burn will be applied by the Fire Storm's weapon, changing the F.A.S.E.R. Beam from Burn to Ash with Ashen Champion makes perfect sense. This will also give the Fire Storm more coveted Anomaly Power, so increasing the F.A.S.E.R. Beam's radius so that it will hit more enemies with Size Matters is a given.

Thermal Bomb has some mods that make the move go from good to ridiculous. Between Double Fun and Fire Frenzy, the skill will hit four enemies in one round. That's a ton of individual damage already. By tacking on Branded, these same enemies are easier to kill, making the explosion effect much more likely.

It's wise to find a crafting location and learn the basics, but don't feel the need to force any mods to boost Feed the Flames too soon. There are plenty of mods for that skill that are attached to the legendary armor set.

  • Double Gun: Shelrog's Excrescence
  • Assault Rifle: Inferno Seed
  • Pistols: Bolt And Thunder

Even with an extensive list of legendary guns provided in Outriders, there really is a single choice that was truly made for the Fire Storm. Shelrog's Excrescence is a mid-range gun that inflicts Burn and Burns clusters of enemies with bullet ricochet.

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It's truly a gun that is hard to find any fault with the weapon at all, but if players find another gun that they like better, make sure to take the Ultimate Burning Bullets mod off of this gun and put it the desired weapon.

  • Reforged Armor Set: Feed the Flames and Thermal Bomb have their damage increased by 50%.

Juicing any skill with a 50% damage increase is substantial and this will increase not one, but two of the Fire Storm's core skills. Feed the Flames and Thermal Bomb will be more powerful with the Fire Storm build than with any other Pyromancer thanks to this perk.

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There are two mod slots available that don't have to do with these two skills, so feel free to replace them with F.A.S.E.R. beam mods. This completes a build that no degree of World Tier difficulty will be able to slow down, either solo or in group play.

The Fire Storm actually has a very unique and specific role in group play. It requires pairing up with teammates who understand the purpose of the Fire Storm and correspondingly adjust their expectations and playstyle.

In groups, the Fire Storm is expected to "tank." No, this is not a Devastator, but the Pyromancer can get a ton of attention on themself. It's still unwise to take a beating on purpose, but the goal is to have enemies focus on the Fire Storm instead of fellow group members. Though there are better tanks, keep in mind the Fire Storm does superior damage when compared to traditional tanks, so this technique is frequently used by players seeking to climb world tiers.

With the DPS focused on doing damage to specific targets, the Fire Storm should target the center of large groups. The area of effect damage is where the Fire Storm Shines the most and killing enemies who are solo won't give off the large explosion that makes the skills and armor so incredibly effective.

Lastly, use Feed the Flames to grab the attention of big enemies and bosses that target allies. This might seem like suicide, but remember that this move applies Ash, a stun, and will give the Fire Storm a chance to take a few steps away before the large beast comes back to its senses.

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