A former BioWare writer says that BioWare tried using AI to generate in-game quests and dialogue, but the results lacked the soul of human-produced work. While artificial intelligence has been used in the past to procedurally generate in-game environments for titles like No Man’s Sky, in the past few years such technology has advanced to the point where developers are now considering its use for things like writing and voice-acting. For example, Nvidia recently announced a new AI program that can generate NPCs to speak with players in real time, and publishers like Ubisoft have expressed excitement at the possibilities of AI in the gaming industry.