It's been a long road for Madden NFL 21's franchise mode. On the heels of a community campaign to "#FixMaddenFranchise" when it was revealed that the latest edition of the game featured franchise changes that read more like patch notes than upgrades worthy of a new game, EA Tiburon unveiled a long-term vision for the series' franchise mode.
Now, following previous updates that added things like smarter CPU trade logic, playoff brackets, revamped player-stats cards, and additional commissioner tools, EA Tiburon and EA Sports have announced the final franchise update to Madden NFL 21's franchise mode. This latest update delivers on the promise EA Tiburon made to go further down the CPU trade logic and evaluations path, while also adding additional historical context to your league.
In any professional sports league, tradition and a sense of history is important. With this new update to Madden NFL 21's franchise mode, players can revisit the record books of seasons past to view a running log of key award winners, as well as conference and Super Bowl champions on a yearly basis. The records exist in a single hub with a way to filter by year for ease of finding exactly the record you're looking for. Unfortunately, the data will not exist for any award winners or champions that were already crowned, but any seasons you complete after the patch hits will be tracked going forward.
The big upgrades in this patch come in the way the CPU-run teams react to trade offers. One key area is in how star players are valued by the CPU general managers. Going forward, the CPU will consider notions of "reciprocation" when dealing star players away. Essentially, this means that to acquire a star, it will typically require a combination of high-value players and draft picks. If you happen to be the one trading away a star player, you can expect higher returns.
The patch also fixes several issues, including offensive linemen not being properly valued, players being evaluated at the wrong position in the depth chart, and issues involving trades for players at the same position. Franchise players can also be on the lookout for other improvements like a better picture of the actual value of the trade, Dev Traits playing a bigger role in a player's value calculation, and certain defensive positions carrying more weight depending on the scheme run by the team.
Teams will also have more nuanced perspectives of player trade values and draft picks to create situations like we see in the real-life NFL. Other updates include players being more valuable when they're rookies or in the first year of their contracts (as long as they aren't in a one-year contract), and a new age value curve where the older the player gets, the more age affects their value. In addition, top-tier quarterbacks are becoming more valuable. EA Tiburon also continued sharpening the draft logic of the CPU GMs, realigning the base value of draft picks to work with the new player value changes outlined above.
To close out the update, executive producer Seann Graddy delivered a brief video address talking about the improvements still to come as the team shifts its focus toward Madden NFL 22. In the video, Graddy affirmed the studio's renewed commitment to developing franchise mode alongside the rest of the modes in the Madden NFL series. He also said the team is gathering additional feedback from the community, including Game Changers, play testers, content creators, and more, to give players the franchise mode they've been clamoring for.
Only time will tell if EA Tiburon is able to deliver on the franchise mode improvements in Madden NFL 22. In the meantime, the final set of Madden NFL 21 franchise mode improvements arrive tomorrow. Madden NFL 21 launched last August on PlayStation 4, Xbox One, and PC. The new-gen version, which added smoother gameplay, a new playcall system, and Next-Gen Stats integration, followed in December.
Rip and tear, virtual reality fans, because Sony has just announced that Doom 3 VR is on the way for PSVR players. What's more terrifying than a usual trip to Mars to fight for your life? Taking a trip to Mars to fight for your life in VR.
In a recent PlayStation Blog post, Bethesda's associate content manager Parker Wilhelm detailed what players can expect with Doom 3: VR Edition when it arrives on March 29. The title itself arrives later this month for PlayStation 4 players with a backwards compatible version for those that own a PS5.
Click here to watch embedded mediaDoom 3: VR Edition comes with a completely revamped base game, both the Resurrection of Evil and The Lost Mission expansions, and a completely retooled experience specifically made with VR in mind. For those that have played the original, remember all of those itty bitty claustrophobic areas? Yeah, now you can feel like you're there in real life with VR, and Bethesda promises that it will be amazing.
Some of the VR enhancements that players can expect include full control over how much you can look around each corner with refined camera angles, flashlight-mounted weapons for those darker spaces, 180-degree quick-turn functionality, and wrist trackers that allows you to keep tabs on your vitals like health, ammo count, and armor integrity.
Doom 3 was already an incredible experience and now that it's coming to VR with a few key improvements, this horror-action adventure is going to be the ride of our lives...at least until the next Doom adventure is announced.
What do you think about Doom 3: VR Edition for PSVR? Are you itching to check out this experience when it debuts on March 29? Sound off with those hellish thoughts in the comment section below!
[Source: PlayStation]
5th Cell (Scribblenauts) is back with Castlehold, a free-to-play competitive strategy game that combines aspects of collectible card games and strategy board games. In 1v1 battles, players can create armies of different factions and attempt to take over each other's keeps. A vast number of different kinds of troops and factions are available, such as samurai, pirates, Wild West, future soldiers, vikings, medieval, and more. Take a look at the trailer below to see exactly how it all plays out!
Click here to watch embedded mediaYou can choose to go right for the opponent or attempt to control various points on the board so that you can deploy better, more powerful units. You may be able to win the game quickly by beelining to the opposing castle and using a tricks to infiltrate and win the game right away, but many strategies involve expanding out across the map to take over the outlying villages and gain board control. Smaller, agile units are perfect for moving across the board quickly to capture territory, but will lose in battle easily.
Taking over the other encampments provides gold that you can use to drop much stronger units and activate your captain power. Bigger units can be used to buff up your smaller troops, dominate the map, or trigger all kinds of special effects that can alter the battlefield. While there is room for some mid-game strategy, counter-play, and giant end-game wars that can occur, matches are generally quite fast.
Players can plan strategies that synergize with captain skills, a sort of overarching ability that you can select that isn't represented on the game board and can't be defeated. Activating these abilities can be the key to victory and be the deciding factor in a match.
Friendly, casual, and ranked modes are all available. The game is available today on Steam, the same day that it's been revealed. Surprise! More additions to the game are expected as Castlehold moves through early access.