Both 343 Industries (Halo) and The Coalition Studio (Gears of War) are under the Microsoft name, which means a sharing of resources is not as uncommon as many might think. Following Halo Infinite's delay from an Xbox Series X launch title, 343 Industries has been working hard to get the upcoming space shooter up to par. It looks like that as development continues, The Coalition has been tapped in to help.
A detailed thread from industry insider @Timur222 shows a trail of The Coalition's efforts with Halo Infinite, including the LinkedIn profile of Adam Bodden. Bodden worked at several major studios on a contract basis, including having Halo Infinite listed under the contract of The Coalition from August 2018 to November 2020. Another posting has Hugo Gutierrez Mares listed as a VFX artist working on the latest Halo from June 2017 until December 2020.
source:https://t.co/gadqWrL3AO
— Timur222 (@bogorad222) February 22, 2021
Having the two studios sharing resources on this, especially if a 2021 launch is still in the cards, is a smart move if any areas of the polishing process seemed lacking. One thing to note, however, is that both listings seem to have a focus on single-player, rather than the multiplayer part of Halo Infinite, though this would make sense regarding the feedback specifically shared regarding gameplay shown.
UPDATE:
A Microsoft spokesperson tells Game Informer:
“As we’ve done in the past, The Coalition chipped in to help out with development on Halo Infinite on a temporary basis. It is fairly common for members of the various Xbox Game Studios to lend their expertise to games other teams are working on, much like how members of the 343 team have contributed to other XGS products through the years. This ability to share talent is one of the greatest strengths of XGS, and we’re grateful for all the individuals who have pitched in to make Halo Infinite the best game it can be.”
What do you think about the current state of Halo Infinite and the decision to push back the launch in order to polish it up before launch? What were your thoughts on the initial reveal, given that the community seemed divided on it? Sound off with your thoughts in the comment section below.
Anthem launched almost exactly two years ago, and the launch was rough. Many fans who saw the potential in the original version have been waiting for BioWare’s “Anthem Next” update to transform the beleaguered game and turn things around (like Final Fantasy XIV or No Man’s Sky). Unfortunately, that transformation will not happen. Today BioWare announced that the Anthem update has been canceled and new development on the game has ceased.
“In the spirit of transparency and closure we wanted to share that we’ve made the difficult decision to stop our new development work on Anthem (aka Anthem NEXT). We will, however, continue to keep the Anthem live service running as it exists today,” reads the announcement from executive producer Christian Dailey.
In short, this means that all of the enhancements and changes the team has talked about in the two years since the game’s launch will never be implemented. No tweaks to the Javelins, no skill tree overhaul, and no Artifact system. Though players can continue to access Anthem in its current form (for now), that form will remain full of unrealized potential.
While BioWare and publisher EA did not provide detailed reasons for the decision, it’s not hard to understand that investing in Anthem at this phase would be a risky proposition. Even if the team has wonderful ideas, are they good enough to turn around perception after so long? Plus, the extraordinary conditions of development during the last 12 months also played a role. “2020 was a year unlike any other however and while we continue to make progress against all our game projects at BioWare, working from home during the pandemic has had an impact on our productivity and not everything we had planned as a studio before COVID-19 can be accomplished without putting undue stress on our teams,” Dailey says.
Though Anthem was BioWare’s foray into the online action/RPG space (ostensibly as a rival to living games like Destiny 2), it hit some obstacles almost immediately. A repetitive structure, unimaginative missions, and an uneven integration of the single-player story got in the way of many players’ enjoyment – and that’s before they reached the sparse endgame experience. Though updates released in the months following launch to address some of the major issues, it was clear that a more serious overhaul would be necessary if Anthem was to be redeemed. That was the goal of the now-canceled Anthem Next.
As tempting as it might be to remember Anthem as a total failure, don’t forget that it also had successes. As a core concept, flying through the world in a robo-suit and firing off a bunch of sci-fi weapons works very well, and stands apart as a huge achievement. Game Informer’s Andrew Reiner summed this up well in his review: “The Javelins are Anthem’s biggest triumph, making almost every little action feel like you are controlling a superhero capable of unleashing hell. Javelins give their users temporary jet-fueled flight and a wonderfully deep arsenal of offensive and defensive tools to play with. As the game goes on, that well of toys expands deeply and in exciting ways.”
If you want a glimpse of the optimism surrounding Anthem before its launch, you can read the entire cover story I wrote after visiting BioWare and playing an early version of the game back in 2018.
Click here to watch embedded mediaAs for the future of BioWare, Dailey mentions that other big-name projects at the studio remain on course. “Game development is hard," he says. "Decisions like these are not easy. Moving forward, we need to laser focus our efforts as a studio and strengthen the next Dragon Age, and Mass Effect titles while continuing to provide quality updates to Star Wars: The Old Republic.”
While this is a sad end to the Anthem saga, it is good to know that we still have more BioWare projects to look forward to – including Mass Effect Legendary Edition, which is on the cover of Game Informer’s current issue.
What are your thoughts on the current state of Anthem? Were you waiting for the update before jumping in? Are you a current player who didn’t want it to change? Share your thoughts in the comments below.
No, this isn’t another fake title. The third Spider-Man movie in the Marvel Cinematic Universe is titled No Way Home, and it’s releasing in theaters this Christmas. The film follows up on the events of 2019's Spider-Man: Far From Home, which to date was the last Marvel film to be released in theaters prior to the pandemic.
The film’s official twitter account shared a cute video announcing the news, with stars Tom Holland (Peter Parker/Spider-Man), Zendaya (MJ), and Jacob Batalon (Ned Leeds) failing to squeeze the real title out of director Jon Watts while taking jabs at Holland’s history spoiling his own films. In a funny bit, the whiteboard revealing the movie's confirmed name is laden with a plethora of fake subtitles (I’m partial to “Aunt May Says No”). You can check it out in the embedded tweet below.
This, we can confirm. #SpiderManNoWayHome only in movie theaters this Christmas. pic.twitter.com/kCeI8Vgkdm
— Spider-Man: No Way Home (@SpiderManMovie) February 24, 2021
The release date has evidently been pushed back a bit from its previously reported December 17 release. Speculation has been all over the place regarding No Way Home’s plot and the characters involved. We do know it will tackle the multiverse in some fashion, with confirmed appearances including Doctor Strange along with Alfred Molina’s Doctor Octopus, and Jamie Foxx’s Electro, villains from the two previous Spider-Man film series. As such, rumors have run rampant that Tobey Maguire and Andrew Garfield are reprising their respective versions of Spider-Man, but Holland recently denied such a thing is happening in a recent appearance on The Tonight Show.
After Marvel fans endured a strange MCU-less 2020, the franchise is firing back with a stacked roster of new movies and Disney+ series for 2021. On the TV side, WandaVision has been making a ton of noise (go watch it), and that'll be followed The Falcon and The Winter Soldier in March, with Loki, What If...?, and Ms. Marvel coming throughout the year. Meanwhile, Black Widow, Shang-Chi and the Legend of the Ten Rings, and The Eternals are all set to premiere in theaters this year along with No Way Home.
Of course, suiting up as Spider-Man once again isn't the only thing Tom Holland has been busy with. He's also starring as Nathan Drake in the live-action Uncharted film that's currently filming as well (and was recently delayed to 2022). What do you hope to see in Spider-Man: No Way Home? Share your thoughts in the comments, web-heads!