Resident Evil Village PS5 pre-load times have been revealed alongside the file size that players can expect pre-day one patch. The file size is a smaller than the Xbox Series X version, though that's likely to change with the inclusion of the RE: Verse multiplayer mode previously announced.
The PS5 reveal comes via PlayStation Game Size, a reputable source of PlayStation-specific news. In a recent tweet, the account shares that Resident Evil Village will come in at 27.325 GB, sans day-one patch, with pre-loading kicking off on May 5. With pre-loads typically starting two days prior to launch, the date isn't surprising, but it will be interesting to see how much that number goes up with the inclusion of RE: Verse and any day-one patch that may be planned. Especially since the multiplayer add-on is an additional 15 GB on Xbox systems.
? Resident Evil Village (PS5)
— PlayStation Game Size (@PlaystationSize) March 8, 2021
▶️ Download Size : 27.325 GB (Without Day One Patch)
? Pre-Load : May 5
? Launch : May 7
? #PS5 #ResidentEvil8 #ResidentEvilVillage
⬜ @RE_Games pic.twitter.com/7h3jNt8Bp5
Resident Evil Village has a lot to be excited for, beyond the weird KFC Dating Sim crossover and the tall vampire lady that we all want to stomp on us in various places. The return of Ethan front and center is an intriguing decision, and to see even more supernatural elements in the iconic horror franchise has many fans eager to see what's next.
Between Resident Evil Village and even more spinoff movies, shows in the works, there is a lot to enjoy in the coming years regarding the hit Capcom series. For now, we've got Village to look forward to following a short demo period on the PlayStation 5. If you missed out on said demo, you can check it out with our New Gameplay Today stream right here.
Resident Evil Village launches for PlayStation 5, Xbox Series X, PlayStation 4, Xbox One, and PC players on May 7. Are you excited for the next step in this beloved spooky franchise? Sound off with your thoughts in the comment section below!
If you subscribe to Game Informer's digital edition, you can now read all about Deathloop, the mind-bending time-loop shooter from the studio behind the Dishonored franchise. Following yesterday's cover reveal, our digital issue is now live to subscribers on web browsers, iPad/iPhone, and Android devices. Individual issues will be available for purchase later today. You can download the apps to view the issue by following this link. All of these digital options are included in a standard subscription.
The issue launches later this week on our third-party subscription apps including Kindle and Nook.
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As promised in a February Xbox Wire post, Xbox's March update adds ways to make some backward compatible titles even better on your Xbox Series X and Xbox Series S. This month, those who own backward compatible titles in their Xbox libraries will start noticing new compatibility options for those games.
Once in the "Compatibility Options" menu for a chosen game, players can toggle options like Auto HDR and FPS Boost. Auto HDR, an already-existing feature on Xbox, enables high-dynamic range visuals on games that exist only in standard range. Players can also toggle the new FPS Boost option, which can double – or even quadruple – the frame rate of select games. Xbox warns that the increased frame rate might come at the cost of display resolution for the game. The original batch of games announced alongside FPS boost included Watch Dogs 2, Far Cry 4, Sniper Elite 4, New Super Lucky's Tale, and EA Sports UFC 4, but more may have been added in the meantime, and Xbox has said more will definitely be added in the future.
Last month, Microsoft announced the new Xbox Wireless Headset, a premium, first-party headset with a fairly reasonable price tag of $100. The headset carries a bunch of exciting features, but one of the key advantages of being created by the same team that built the Xbox Series X/S is that it can utilize the same Xbox Accessories app other first-party devices like the Xbox Elite Wireless Controller Series 2 uses.
To coincide with the headset launch on March 16, that app is getting an update on Xbox Series X/S, Xbox One, and Windows 10 to let you configure the audio settings for the Xbox Wireless Headset. Once in the app, you can adjust your experience with the headset, including equalizer settings, bass boost, auto-mute sensitivity, mic monitoring, and brightness of the mic's mute light. You'll also be able to keep your headset up to date wirelessly through the app.
On top of these additions to Xbox, March sees achievements returning to the Xbox app on mobile devices, a better subscription management screen (a godsend given how focused on subscriptions like Game Pass the platform has become), and an improved game management screen that allows you to more easily choose what you want to install of each game. Finally, Xbox has officially announced the demise of the TV listings in OneGuide. If you're one of the few still using the HDMI-passthrough of Xbox One, you can still use OneGuide for that device, but you won't be able to access on-screen TV listings.
Are you excited for the new features being added by Xbox's March update? Are you picking up the new Xbox Wireless Headset? Let us know in the comments!
[Source: Xbox Wire]
For all of his attitude, there’s no denying that Sonic the Hedgehog is an undeniably cuddly critter and this Mocchi Mocchi plush of him proves it. The adorable toy comes from a new partnership between Sega and toy manufacturer Tomy and is the first of a series of Sonic-related products from the popular Club Mocchi Mocchi brand.
Club Mocchi Mocchi are a line of plushies from Japan that are beloved for how darn soft and huggable they are. There are several Nintendo licensed brands of Mocchi Mocchi, including Mario, Kirby, Animal Crossing, The Legend of Zelda, among others. The brand has become more popular internationally in recent years because, frankly, who doesn’t want a big Octorok or Shy Guy to squeeze the stuffing out of?
As you can see above, the Sonic Mocchi Mocchi plush measures 10.5 x 15 inches and will be sold exclusively at Target for $38.99. It only consists of Sonic’s head, so you’re in good shape if the rest of his body grosses you out for some reason. The partnership promises more characters and elements of the Sonic franchise will get the Mocchi Mocchi treatment in the future. Tails, Knuckles, and Amy are assuredly on the way, but I hope we get a plush for worst-character-as-determined-by-science, Silver the Hedgehog. I could use something soft to kick around my apartment.
Sonic’s been making a lot of waves outside of games recently. The first teaser for his second live-action film dropped a few weeks ago and he’s got a new Netflix animated series coming as well. It’s a good time to be the Blue Blur, and all that’s left for fans is the announcement of the next Sonic video game, which will hopefully come sooner than later.
You can read more details on the Sonic toy and other products by visiting Tomy's website here. Will you be adding this Sonic toy to your pile of video game plushies? Let us know in the comments!