Following the most recent lawsuit against Activision Blizzard that cites sexual harassment, gender discrimination, and reported abuse, Jeff Strain says "enough is enough" and calls for the gaming industry to unionize. Strain used to work for Blizzard before co-founding both ArenaNet (Guild Wars) and Undead Labs (State of Decay). Now, he's looking to the future of gaming and what that future looks like for those that work within this industry.
Strain recently reflected on the ongoing Activision Blizzard lawsuit and said while he was "disgusted and repulsed," he wasn't surprised in the least. Because of that, however, he's lending his voice to the many already calling for unionization. Not just for one company, either, but an industry-wide sweep.
A letter Strain sent to his employees has gone public (via IGN) and states his call to arms for those currently operating within the gaming space. "My time at Blizzard left an indelible mark on my life and career that continues to this day," he mentioned in his letter. "Most importantly, it showed me how abusive cultures could propagate and self-amplify over time; how 'hardcore gamers only' is a smokescreen for 'bro culture'; how fostering a sense of exceptionalism inhibits people from speaking up because they should just deal with it if they love the company and its games; and how passive leadership that turns a blind eye can ultimately be the most abusive thing of all."
That mark has caused him to reflect on how he leads his team and how he wants to facilitate a "healthier, more decent" studio environment within this space. "I’ve become increasingly careful in my hiring and selective in my choice of financial and publishing partners to give these healthier environments the greatest chance to flourish," he added. "At the end of the day, though, my studios employ at most a few hundred people. As we have seen through the disclosures this week, independent studios, even with the best intentions, cannot set the standards for the industry. The tone and tenor of the entire industry are set by the giants, the places with the largest number of entry-level jobs, and the places with the largest, most profitable titles."
He mentioned that his 25 years working in this industry had taught him a lot while also allowing him to work with some of the most talented names in this industry. But that time has also been tinged with hearing "profounding disturbing stories" about the experience many face when working within their field.
It's because of this that he's adding his voice to the unionization collective, saying, "Unions were started in this country to protect workers from abusive, cruel, abhorrent, unacceptable, and illegal treatment from companies. That’s their entire purpose. If this week does not show us that our industry colleagues — even the most entry-level QA tester — need true support and baseline protection, I can’t imagine how much worse it will have to get."
He added that he welcomes his own employees unionizing, offering his "full endorsement" and support for the industry as a whole to adopt this model.
Unionization is a topic that often comes up in gaming and for a good reason. With mass layoffs at no notice and more and more stories breaking cornering the hidden toxicity within certain studio environments, the objective to protect those in this space is high. Following the allegations cited in the Activision Blizzard lawsuit, which you can learn more about here, the employees impacted have since staged a walkout. They have also garnered support from Ubisoft devs, another studio that has been hit with similar allegations about the work environment.
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Half-Life is an iconic franchise by Valve that changed the face of gaming for the better when it was first released. Because of that, this series has seen many fan iterations and continuations in the past, but it looks like a Half-Life 2 Remastered Collection is in the works. Before you get too excited, this is a fan-made project and not an official remaster, but Valve is reportedly totally cool with it.
The remastered collection was spotted by PCGN over on SteamDB and shows a collection in the works from modder Filip Victor. While the collection itself says "not Valve-related," it is reported that the company has given consent for the fan project to push forward with development. The report that Valve has given the green light for this project comes by way of Tyler McVicker, a person known for reporting on Valve news.
I have been able to confirm this projects legitimacy, being made by the former Half-Life 2: Update team.
— Tyler McVicker (@Tyler_McV) July 29, 2021
Report incoming. pic.twitter.com/W0r9cnKhie
Filip Victor, the person behind this creative endeavor, is no stranger to furthering the Half-Life legacy. From his past work as part of the Half-Life 2 Update team, which provided substantial improvements to the second game, it's clear that the passion is there to keep this sci-fi world alive. With previous work with the IP, it will be interesting to see the extent of Half-Life improvements seen with the Remastered Collection.
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You can't really go wrong with an open-world fantasy RPG experience, and developers Ted Peterson and Julian LeFay know a thing or two about crafting an enjoyable exploratory experience. The pair of devs have worked on games like Elder Scrolls Daggerfall and Arena in the past, and now they are working on a new adventure with Once Lost Games for more consequences, more player choice, and a new role-player experience that is designed to be realistic and enthralling.
Dubbed a new class of role-playing called The Grand RPG, The Wayward Realms aims to offer an experience like none other with designs meant to be as immersive as possible. With an ever-evolving story that is coerced by a virtual Game Master, players will need to survive in a massive open world that is "way bigger than most other games you can think of." Sprawling cities, cascading mountains, dangerous marshlands - The Wayward Realms aims to offer it all.
The Wayward Realms experience will also offer "real role-playing," tasking players with adventuring through this humongous world with a character class completely designed by the player. Players will also be able to tailor their abilities and spells and are encouraged to "think outside of the box" in terms of creationary goals.
Click here to watch embedded mediaIf you're like me and love some solid lore, The Wayward Realms also offers exactly that. "On the surface, things may have that familiar, medieval fantasy look, but dig a bit deeper, and there's a lot to learn," says the studio. From numerous moons to various cultures to learn about, the Elder Scrolls duo is bringing that lore craftmanship over into this new experience, and it sounds promising.
To learn more, you can check out the official Steam page for The Wayward Realms right here.
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There have been several rumors previously about former Assassin's Creed director Eric Baptizat and his role in the then-rumored Dead Space Remake. Still, a nice little LinkedIn update has proven those rumors true. Baptizat left his 16 year-tenure at Ubisoft behind to work at EA Motive, and now we know what drew him to the EA side of gaming.
For those that may be unfamiliar, Baptizat was the game director for Assassin's Creed Valhalla, but his ties to the stealth series expand beyond that. He has previously taken a lead designer role on other Assassin's Creed titles such as Origins, Black Flag, and Unity. Baptizat is pooling his expertise with other Ubisoft veterans, including Watch Dog Legion's Philippe Ducharme and For Honor's Roman Campos-Oriola. A few BioWare vets are also joining the horror remake's efforts and a few members from the original Dead Space team.
In a recent interview, both Cucharme and Campos-Oriola talked about what the remake will have to offer, including how the team is rebuilding certain aspects of the space-faring adventure. “We started with the original level design of the original Dead Space," said Campos-Oriola when talking about referencing original assets, including those that never made launch. "What's funny is that you can see some of the iterations that were made prior to ship by the team. In the first chapter, you can see some corridors that they wanted to do first in a certain way, and then you can understand why they changed it for technical constraints or [some other reason].
“Then, in terms of visuals, sound, gameplay, everything, we are rebuilding all of these assets. We are not porting them; it's not uprezzing the texture or adding more polygons to the model. It's really rebuilding all these elements, shooting all the animations, et cetera.”
The pair also talked about how the team has noticed a few plotholes, especially when going from Dead Space 1 to Dead Space 2 and then from 2 to 3. Because this remaster is tackling the first game with insight into what happens next with future entries, the team will be working to fill in a few of the areas overlooked the first time around.
To learn more about the upcoming Dead Space Remake, check out our previous coverage here.
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