For the sweetest riffs and most sinister slides, players should try out these awesome Guitar Hero 2 tracks!
An animated 'Star Wars' comedy series thought to be lost might finally see the light of day on Disney Plus, but are the rumors true?
Bungie opens up access to the Proving Grounds Nightfall to all players, removing the paywall blocking non-season pass owners.
John Darnielle, lead singer of the band The Mountain Goats, creates and shares a song inspired by The Legend of Zelda: Breath of the Wild.
More Pokemon from the Kalos region are now in Pokemon GO thanks to the Rivals' Week 2021 event- here's how to currently find and catch them.

The first major PS5 update is officially live, an update we detailed in our earlier coverage yesterday. While the latest patch brings expanded storage options, improvements to the mobile app, and more social features, it also includes a few additional surprises as well. 

New PS5 update is now live

Before diving into the features we weren't expecting, be sure to check out the revealed patch notes from yesterday to find out more about the new social features and improvements made to PS5 storage (though you can't play the games you store externally, which is an entirely different conversation). 

HDR, what is it and what's different? 

Not every game supports HDR, and while that's fine, that does make the addition of the ability to toggle off video to non-HDR a welcome feature. HDR is high-dynamic-range imaging, and it's a technique used in creating a greater range of luminosity in digital entertainment. It's becoming a standard in modern tech, but not every game or app has that imaging technique in mind. Instead of going through the settings to disable HDR, PS5 users can now just automatically have the HDR functionality turned off when viewing something that doesn't support this tech. 

You'll find the HDR changes in the Video Output section of Screen and Video settings. Highlight over the HDR option, and you'll see Off, Always On, and On When Supported. Toggle on the third option to have this automatic update active.

120 Hz 

For those gamers utilizing a PC monitor that supports 120Hz and runs 1080p, the new PS5 update also now adds that level of support. This update to the refresh rate will be made even better when Sony eventually adds Varian Refresh Rate support in the future. 

Additional HDMI support

In the HDMI section of the System Settings menu, you can Enable HDMI Device Link (which is not new), Enable One-Touch Play, and Enable Power Off Link. You can also Enable HDCP, but what's new is the One-Touch Play. "If you turn on your PS5, the connected device will also turn on and switch its input to the PS5," reads the sub-description. This feature is especially nice for those that have Smart TVs (voice-activated) or Smart Devices (like Alexa). Voice activate your TV, and your PS5 will automatically follow. 

To Enable Power Off, this will automatically place your PS5 system in its rest mode when the TV is powered down. 

For those that have a PlayStation 5, how do you like the latest update? What are your thoughts on the newly added social features? Sound off with your thoughts in the comment section below! 

[via: The Verge]

Rovio is well known for Angry Birds games, merch, and even movies. On April 15, their new team-oriented RPG, Darkfire Heroes, comes to iOs and Android. Like many other mobile releases, Darkfire Heroes did have a soft launch in some regions, but the global launch is scheduled for this Thursday. The game marks the first release from Rovio’s Copenhagen studio and is the first release under CEO Alex Pelletier-Normand. We caught up with Rune Vendler, head of Rovio Copenhagen, to ask a few questions about the upcoming game and the mobile environment.

Game Informer: Outside of discoverability, what is the biggest challenge in mobile gaming today?

Rune Vendler: One challenge the entire mobile games industry is now facing is the upcoming Apple Privacy Policy change. We don’t know how the policy changes will affect us; nobody in the industry has an answer to that yet. But we at Rovio are very well prepared for this change. We have a strong community base for the game that formed during the soft launch period, which will help us with discoverability and fan engagement.

When we talk about game types, sometimes we hear the term “mid-core” when defining a game. What does this term mean?

I'm not aware of any formal definitions. In my view, the mid-core market is defined by the RPG, strategy, and shooter genres - games that often exhibit more complexity in their mechanics, content, economies, or player-to-player interactions than the casual/puzzle titles.

What makes Darkfire Heroes different from other games like it on the market?

Darkfire Heroes does a really good job of offering both an engaging campaign (PvE), as well as an exciting arena (PvP). We've spent a long time designing some really exciting and varied heroes to collect, and both PvE and PvP play really well with the real-time battle mechanics in the game - there's a good balance of skill and power. These two sides also come together in the game's events, where players, either on their own or in clans, battle it out in a variety of special game modes.

We work closely with the community to balance and evolve the game. It has been great to see how fans have engaged with Darkfire Heroes already during the soft launch period. Even though the game team is of course defining the roadmap, we pay a lot of attention to the community, and we also have a players' council, where we talk directly to key community members.

 Why the shift to Darkfire Heroes from other established studio IP?

Rovio acquired Darkfire Games studio in 2020 to strengthen its genre mastery in RPGs, expand the games portfolio to new areas of the mobile gaming market, and to reach a different kind of target audience.  The team is really knowledgeable on building RPGs and they know how to do it well from working together for so many years. The studio had Darkfire Heroes in soft launch already at the time of acquisition. This game is our first entry into the team-based action RPG genre, which opens up new opportunities for us to utilize our genre mastery philosophy as part of our growth strategy. Part of our growth strategy is also to diversify the games portfolio with new IP's while Angry Birds remains a unique asset for Rovio and we keep on investing on Angry Birds brand in the future as well.

The target audience for this game is 16-44 mid-core gamers who enjoy a game with the right amount of action, RPG and strategic depth which can be enjoyed on the go. So like all Rovio games, this game is developed and marketed to adults but might appeal to different types of gamers.

What were some of the features that were tried and scrapped in the creation of Darkfire Heroes?

Over the course of development, we've tried out a variety of game modes, heroes and enemies, level designs, and magic spells. Some made the cut, and some didn’t – though there is always a hope that some of the designs might resurface again later. I think we've managed to find a good selection of features for the game so far, but there are always opportunities to expand the game.

Are there any plans to take Darkfire Heroes to other platforms?

Currently no, we are launching the game on iOS and Android for now. 

As mobile games continue to innovate strategies to keep players engaged and entertained, how has this intertwined with monetization? Have analytics and data come through to create new models and strategies to get players invested and active as DAUs and MAUs?

We still start from the same principles as always: we have to create a game that is engaging and fun. That way, we earn the players' attention and time, and as they connect with the game, we strive to create enough value for them that they want to spend money in the game. Analytics help us understand what's working and what's not and can point us towards improvements and optimizations. The insights also help us personalize the experience and balance the game.

 

 

Do you play mobile games? Are you interested in checking out this kind of experience? Let us know in the comments!

Xbox Game Pass is a worthwhile service that allows members to have instant access to a plethora of games at no additional cost. The subscription service has grown immensely since its birth, even more so with the recent Bethesda acquisition and EA Play merge, but now it's taken a more futuristic turn: let AI technology download your games for you. That's right, Xbox Game Pass has added Alexa support to its list of features. 

While Alexa is not a true AI (Artificial Intelligence), the Amazon machine does use AI technology. As it continues to evolve into a more versatile piece of tech, more and more companies are finding ways to use this piece of electronic equipment.

Unlike certain features of Alexa, you won't have to download an additional skill in order for this to work the way it is intended on Game Pass. Instead, simply say, "Alexa, download [game name here] from Xbox Game Pass," and the download will commence immediately. Don't really have anything you want to download, or unsure of what you want to play next? You can also ask Alexa for any recommendations on what to play, what's new, and even what's leaving soon. 

Before you start bossing your Alexa around, make sure you have the system linked up to your Xbox. You'll get this prompt when you first ask 'her' to download a game. If you already have it linked, then you won't need to do anything else, as mentioned above. If you don't have it linked, however, you will need to install the Xbox-specific skill in the Alexa mobile app. 

This isn't the first time Alexa has integrated with Xbox and it won't be the last. There are also some games you can play with through this AI technology, including - you guessed it - Skyrim

For those that may not have Xbox Game Pass yet, it's a deal that you've probably heard a lot about in the past year. It's grown impressively, and the value is undeniable. For those still on the fence, there are two options to choose from with the normal Xbox Game Pass and Game Pass Ultimate. Xbox Game Pass is $9.99, whereas the Ultimate version includes Xbox Live for $14.99. 

It's a solid investment, especially if you're a little pickier when it comes to games. Xbox Game Pass allows players access to over 100 titles at no additional cost outside of the membership, including first-party day one additions and acquired studio games (like Bethesda). 

Thoughts on the latest Xbox Game Pass update with Alexa? What do you hope to see Microsoft do next with it? Sound off with your thoughts in the comment section below! Alexa would want you to

Biomutant fans pining for the game in the last weeks ahead of its release can consider taking Overgrowth for a spin until it's out.
The Rogue was the fourth out of five classes to be revealed for Diablo 4, and its inclusion can tell us a lot about where the game is headed.