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Last week, Guardians noticed an interesting new glitch in Destiny 2 that allowed players to double the number of teammates in certain instances like raids, dungeons, and more. When testing it out myself this weekend before writing up about it, I had more fun than I have had in a long time teaming up with my clan. After diving all-in with the different ways this glitch worked, I'm convinced that this is the way Destiny is meant to be played. I've never wanted a glitch to remain in-game as much as I do with this one and while I know it's fruitless, I hope that it stays forever. 

The Destiny 2 12-player glitch applies to raids and any instances requiring 6 players. Some have reported being able to swing the double bug for PvP events like Crucible, but no one in my clan was able to replicate this (not that we wanted to, this type of glitch would destroy the PvP experience). 

I love raiding in Destiny 2, it's literally one of my favorite activities in the space shooter, but one raid that I wish would burn in the fiery pits of damnation is Garden of Salvation. It blows. It's a flaming pile of broken mechanics, tether puzzles, and everything that makes me feel like a pleb because I'm just bad. Send me in to kill things and I'm your girl. Ask me to complete a complex puzzle and suddenly I turn into a potato. That being said, this was the perfect raid to test out this glitch on. If anything could make Garden more palatable, it's having six additional players to take on the quirker mechanics while I sit there with my pretty emotes minding my own business. 

Click here to watch embedded media

The above clip is just messing around while the other half of our party did the actual legwork (I hate this raid, remember), but it was cool to actually getting the chance to just nerd out and explore. We also took on the Prophecy dungeon with 6 players (which was awesome) and ran a few friends through the new Dead Man's Tale exotic quest to masterwork everyone's scout rifles. It was fun for being able to escort the more casual players through the trickier mechanics while also allowing the freedom to have everyone play the element they feel most comfy taking point on.

Where are my fellow arc players at? 

As someone that does enjoy the current state Destiny 2 is in (despite a rocky first-year post-launch), I have to say that I really like the ability to have bigger fire teams. I get that there are limits – that's part of the challenge and incentive to spec out Guardians accordingly – but being able to take on Prophecy and have more fun with it (like going all swords) was just a blast. It made for a fun Saturday night filled with shenanigans, jokes, and remembering not to take life too seriously. 

Bungie is already aware of the glitch, which is why we are writing this, but hasn't mentioned whether or not the studio is patching it up in time for Tuesday's reset. We'll see, but I've got all of my fingers and toes crossed that it sticks around for at least a little longer. 

To take part in this glitch yourself, here's what you need to know: 

  • For activities that require teams of six, make sure you have two fireteams in orbit at the same with one team having five players and the other having seven 
  • The larger fireteam needs to join the smaller team
  • A message will pop up asking if they want to bring the current fireteam with them 
  • DON'T click this yet
  • The smaller fireteam's leader will then need to launch into the activity (in this case, the raid)
  • When the timer hits the two-second mark, the larger fireteam member will need to click the aforementioned "bring fireteam" option
  • The timing needs to be perfect, so if you don't land it the first few times just keep trying

Have you tried out the Destiny 2 12-player glitch? What other bugs have you found that you wish would have stayed? Sound off with your thoughts in the comment section below! 

The Binding of Isaac is a roguelike classic for a reason, thanks to its gripping gameplay, fun powerups, and the infinite loop of "one more try." Now, about a decade after the original's release, creator Edmund McMillen and developer Nicalis are ready to close out the saga with The Binding of Isaac: Repentance. This new version of the roguelike classic adds a ton of upgrades to the base game to deliver an experience Nicalis has branded as "bigger than any sequel." 

Despite releasing a decade after the original version, Isaac is still a tearful toddler exploring the horrors of his basement. In this new, enhanced version, Isaac can travel to unexplored depths, encountering new places, enemies, and bosses. However, he'll also have new weapon combos and items to use in his quest for answers and survival, as The Binding of Isaac: Repentance adds more than 130 new items to bring the total tally to more than 700. 

The Binding of Isaac: Repentance also includes a full alternate path with new chapters, a new final boss, and a new ending, as well as true four-player cooperative play. Players can also expect to encounter more than 100 new enemies, 25 new bosses, seven new challenges, and more than 5,000 new room designs. 

In addition to confirming the release window of Q3 2021 and the platforms of PlayStation 5, PlayStation 4, and Switch, Nicalis also revealed a physical edition for PS5 and Switch, which includes a full-color manual and reversible cover inserts. If you don't want to wait that long, The Binding of Isaac: Repentance is already set to hit PC on March 31.

Check out the teaser trailer for the game below and let us know if you're ready to descend back into the depths of Isaac's basement this fall.

Click here to watch embedded media

[Source: Nicalis, Nicalis on Twitter]

Sunday, 28 February 2021 21:28

The Borderlands Movie Has Found Its Tiny Tina

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The cast for Eli Roth’s Borderlands movie has beefed up in short order, already boasting the likes of Jack Black (Claptrap), Cate Blanchett (Lilith), Jamie Lee Curtis (Patricia Tannis) and Kevin Hart (Roland). The latest character to find its performer is fan-favorite Tiny Tina, who will be played by Ariana Greenblatt.

For those of you asking “who?” Ariana Greenblatt may be most familiar to mainstream audiences (especially Marvel fans) as the actress who portrayed child Gamora in Avengers: Infinity War. Yes, she’s one half of the famous scene that launched a thousand memes. You know the one. 

Greenblatt has been a busy bee since then, appearing in three films in 2020: Scoob! (young Velma),  Love and Monsters (Minnow) and The One and Only Ivan (Julia). In 2021, Greenblatt is set to appear in the film adaptation of Hamilton creator Lin-Manuel Miranda’s musical, In the Heights as well as The Boss Baby: Family Business. According to Deadline, Greenblatt landed the role of Tiny Tina after a worldwide search. 

Tiny Tina first appeared in Borderlands 2 and is a young explosives expert who becomes orphaned after her parents are sold to evil corporation Hyperion for experimenting. Her love for demolition means she’s usually helping the Vault Hunters with anything that needs exploding. Or she just wants to have a tea party (you do not want the tea party). The character has become among the franchise’s most popular faces, appearing in Borderlands: The Pre-Sequel and Borderlands 3, and fans have waited with baited breath to see who would portray her in the film. 

The Borderlands film is being helmed by Lionsgate and is supposed to begin filming this year after facing several pandemic related setbacks. The film currently has no concrete release window. 

How do you think Ariana Greenblatt will fare as Tiny Tina and what actress did you have in mind instead? Let us know in the comments!

[Source: Deadline]

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