Do you know a game that we play a lot, but haven't talked about for a bit? Phasmophobia. Since this scary title first launched on Steam as an Early Access adventure, it has evolved immensely to be even more terrifying. The latest Phasmophobia update brings in new accessibility adjustments, changes to the Sanity monitor, and...oh, yeah...ghosts can now open doors.
Some changes are bigger than others, but many of the quality-of-life improvements tackle the game on a larger scale. But first, let's talk about accessibility tweaks.
Phasmophobia now has an added accessibility page where players can swap their sounds to mono. Also added is the ability to select the contract difficulty (versus it being randomized), a new button to change the ports for the game (which will help with disconnection issues), and new text on the sanity monitor to show the team's average.
With the latest update, it's easier to stay connected to the server and easier to select contracts via a gamepad. Invite codes can also be added with the keyboard number pad in addition to a new button that allows players to easy-add the max number of items desired before taking each contract.
In an effort to prevent trolling, there is now a delay for closing the truck door once it's been opened. Players will also find changes have been made to swapping characters. This action will no longer "Unready" everyone in queue. An "Are you sure" prompt has also been added after clicking the training button in the game's main menu.
Ghosts are terrifying in this game. That's not just me being a wimp, either: The slow crawl and the "will they, won't they" regarding the hunt honestly curls my toes every time I play. But, eventually, even the scariest of experiences can lose their edge after a time, which is why the team has implemented the following changes:
From temp checks to equipment tweaks, below are the additional changes that Phasmophobia players can look forward to with the latest update on Steam:
Gameplay Changes
Temperature Mechanic Changes
Parabolic Microphone Changes
Non-VR Changes
VR Bug Fixes
Prison
Asylum
General Bug Fixes
Phasmophobia is available now on Steam. Happy hunting! You can learn more about the ghost hunter simulator by watching our Gameplay LiVe right here.
Monster Hunter Stories 2: Wings of Ruin already has a new trailer and deluxe edition (read about it here), but Amiibo collectors will be happy to know that new figures based on the game are on the way as well. The figures are based on characters Ena, Razewing Ratha, and Tsukino and should look good on a shelf while also providing some in-game perks too.
In addition to looking spiffy, scanning the Amiibo in-game unlocks three different sets of layered armor plus unspecified daily challenges. The figures will be available when the game launches on July 9 exclusively through GameStop in the US and EB Games in Canada (disclaimer: GameStop is the parent company of Game Informer). Information on when and how to pre-order the figures will come at a later date.
The previous Monster Hunter Stories game had Amiibo support, plus Nintendo announced last September that Monster Hunter Rise would have its own Amiibo figures as well, so perhaps this news isn’t the most surprising in the world. Still, if you’re a fan of the series looking for more physical representations of that passion, your wish has been granted. If you need to express that love outside of the main games, Super Smash Bros. Ultimate has new Monster Hunter Mii fighter skins.
If you missed this morning’s Monster Hunter Twitch showcase, Capcom also dropped new details on Monster Hunter Rise such as a new exclusive demo ahead of its March 26 launch. You can read all about it here. Fans also learned that Monster Hunter Stories 2 will be launching on Steam in addition to Switch.
What do you think of the new Amiibo figures? Are you still collecting Amiibos in general, and will you go out of your way to scoop these up? Let us know in the comments!
Popular survival game Rust is coming to consoles this spring. The game has long been one of the most played games on Steam since it first launched in Early Access in 2013 (and hit 1.0 in 2018) and now PlayStation 4 and Xbox One players will finally have a chance to see what the fuss is all about.
Before Rust officially launches, a closed beta is currently taking place and will last for the next few weeks. If you’re a console player who always wondered what exactly Rust is, it tasks players with surviving an unforgiving world inhabited by other players where rules are more or less non-existent. While you still need to combat thirst, hunger, and weather by crafting tools, weapons, and shelters, the game’s core appeal comes from encountering other players (up to 100) and the emergent stories that come out of these interactions.
Click here to watch embedded mediaThey can range from something as cool as working alongside strangers to share resources, build elaborate shelters, or even form your own society. Other times, well, I think former Game Informer editor Javy Gwaltney put it best in his 2018 review of the game:
“The amount of toxicity I came across was also off-putting. I encountered constant disturbing and bigoted behavior, from players screaming racial slurs to mimicking sexual assault over other corpses. As the distasteful interactions and glitches mounted, my enjoyment of Rust’s better qualities waned. You can turn down the volume to mute voice chat, but that’s basically closing yourself off to Rust’s emergent stories.”
So yeah, Rust on PC can be a bit of a wild west. It’ll be interesting to see if the less-savory aspects of the community carry over to consoles and if it’ll be addressed any differently than on PC. It’s worth noting that the console port is being handled by Double Eleven instead of Rust’s original PC developer, Facepunch.
Although Rust has changed over the years, you can read our full review of Rust’s launch state here for a more complete idea of what to expect before it comes to consoles.
Will you be jumping into Rust for the first time on consoles? Let us know in the comments!
Monster Hunter Rise is on the way and to celebrate, Capcom just revealed a brand new trailer for fans of the series to enjoy, including new monsters on the way. In addition to the Monster Hunter Rise gameplay trailer, we've also got confirmation about the next demo for the upcoming game. But first, the trailer.
In our latest look at Monster Hunter Rise, Capcom showed off a new Rampage quest type as Hunters work alongside the citizens of Kamura Village to prepare them for survival against hordes of hungry monsters. With the new trailer also comes a first look at some new gameplay features, including the Silkbind Attacks that all four weapon types will be able to utilize and the Switch Skills for each weapon's progression.
Monster Hunter Rise will also include dynamic difficulty scaling for multiplayer that will automatically adjust for new players as they come and go out of the online experience.
Click here to watch embedded mediaAlso revealed is the new Hunter Connect feature. This feature will allow players to create unique tags that suit their playstyle. This allows them to be more visible in the community and allows for similarly styled players to find and matchmaker with them.
Between returning favorites regarding monsters like Zinogre and Nargacugo, there are also some new ones on the horizon as well for our quest to protect Kamura Village. From the mysterious Elder Dragon Chameleos to a few others spotted in the gameplay video above, Monster Hunter Rise aims to continue delivering a fantastic exploratory experience for fans of this beloved franchise.
The second limited-time demo will begin on March 11 and will ramp up the difficulty when hunting in-game against Magnamalo. For those that participated in the first demo back in January, their quest counter will reset and they'll be able to dive back in with the fight against the Wyvern of Malice.
Monster Hunter Rise arrives on Nintendo Switch on March 26, 2021.