Thursday, 08 July 2021 19:00

Every Chivalry 2 Map, Ranked | Game Rant

Written by Erik Petrovich
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Chivalry 2 gives players a nice variety of maps to play on. With each having their strengths and weaknesses, here's how they all rank.

Chivalry 2 is the long-awaited sequel to the online team-based medieval combat game that started the ongoing trend followed by games like Mordhau and For Honor. In many ways, it perfects and improves upon the offerings of the original game – including in the map design department.

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For the most part, no map in Chivalry 2 is worse than any other. There are certainly annoying aspects to certain maps and some that seem fairer to one side than the other. However, preference for maps is mostly a subjective thing, as each one has unique objectives, balanced layouts, and its own aesthetic different from the others.

8 Tournament Grounds

The Tournament Grounds map in Chivalry 2 is one of three Free-for-All maps available in the base game. It's interesting enough but doesn't do much that similar maps from the original Chivalry didn't already do.

It features a jousting area, multiple stages and viewing areas, and open flat areas for one-on-one duels. It's not a bad map by any means, but it's just not that interesting to look at when compared to the intricate details of other maps in Chivalry 2.

7 The Fighting Pit

The Fighting Pit is a step up from the Tournament Grounds, at least in terms of appearance, for the Free-for-All game mode. It is a classic arena-style map with several obstacles and fighting areas all encircled by a walled perimeter.

There's a lot of variation in terms of elevation, obstacles, and strategies that can be employed on this map. There are few places to hide, though, so be prepared to face enemies practically no matter which way you turn.

6 Escape from Falmire

Escape from Falmire is a siege defense map that pits the Agathians as the offense against the Mason defense. It's a great-looking map with lots of little details and well-designed castle structures, but it's not as visually interesting as some other maps, neither are its map objectives that interesting either.

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Siege modes and maps are not bad by any means, but when compared to the eye-catching locale of the Dark Forest or the wholly unique objectives of the Slaughter of Coxwell, it doesn't rank up.

5 The Battle of Wardenglade

The Battle of Wardenglade is another Free-For-All map that takes place on a literal battlefield, reminiscent of a scene from Highlander or Braveheart, perhaps. It's wide open with very little cover – a quite literal field of battle – making for some very open-ended combat.

The Battle of Wardenglade is the best Free-For-All map, of the three, for its rainy weather effects and its dark, gloomy aesthetic. Compared to the brick-and-sand design of the Fighting Pit and the Tournament Grounds, it's a bit better for balance, too.

4 The Siege of Rudhelm

The Siege of Rudhelm is another siege defense map that, once again, has the Agathians as the aggressors and the Masons as the defenders. It's a bit more interesting than Escape from Falmire thanks to its open initial battles and its better-designed Fort interior.

However, the Siege-focused maps are only interesting to a point. It's a bit more fun to be constantly involved in an objective rather than slowly push around a siege machine, after all. Though, something has to be said for the grandiose and imposing siege engines available to the Agathians on this map.

3 The Fall of Lionspire

The Fall of Lionspire takes place as the Masons decide to take on the city of Lionspire, controlled by the Agathians. The map is essentially a two-way siege, with both sides able to take the fight to the other over a variety of different progressive stages (which are, of course, based on the winning team of each round).

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The Fall of Lionspire is a great-looking map, too, as it takes place on a beach next to the Agathians' idyllic white castle. The gameplay of the Fall of Lionspire, specifically the back-and-forth nature of the map, is what contributes most to its appeal, though.

2 The Battle of Darkforest

The Battle of Darkforest is perhaps the prettiest map available in the base game. It takes place in a Black Forest-inspired area with the Agathians on the defense against the Masons. It's sort of like a payload map, though the eventual goal is to assassinate a member of Agaithian royalty, not deliver a bomb.

The Battle of Dark Forest features gameplay elements and team-based mechanics similar to the rest of Chivalry 2's maps. However, the addition of an NPC to kill as the Masons' final objective makes defense all the more important.

1 The Slaughter of Coxwell

The Slaughter of Coxwell takes place in a small village with no idea of what's about to happen to them. The Masons charge into the village with the intention of killing any and all peasants who stand in their way, as a show of force. Agathians must defend the villagers – a task easier said than done.

The Peasants go down much, much easier than a player, and they don't fight back. Masons can get a quick early lead if they get to their objectives before the Agathians can mount a defense, and though this map might seem in favor of the Masons, it's difficult to track down each and every villager a lot of the time.

NEXT: Chivalry 2: The Best Knight Weapons, Ranked

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