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- Flinching Throughout The Generations Of Main Series Pokemon Games
- Moves That Cause Flinching In The Main Series Pokemon Games
Arguably the most situationally useful of the status conditions that can be found in Pokemon Sword & Shield, Flinching prevents an afflicted pokemon from making a move for 1 turn with no after-effects. It can only be applied to a pokemon that has not moved yet in a turn, meaning that only the fastest pocket monsters can usually make use of this status condition against foes. However, there are Priority Moves that apply the Flinching status condition that slower pokemon can make use of for the same advantage.
RELATED: Pokemon: Everything You Need To Know About Move Priority
Flinching cannot often be relied upon to defeat enemies by itself in a Pokemon battle, though, it can be a great tool to enhance other tactics or to hinder the foe at frequent intervals. Its usage and mechanics have changed a bit over the years until the release of Pokemon Sword & Shield, so trainers should be sure to brush up on the modern data pertaining to Flinching before putting together any builds featuring it heavily.
Flinching Throughout The Generations Of Main Series Pokemon Games
Flinching In Generation 1 Pokemon Games
In this early generation, there were only 3 moves that could cause Flinching: Bite, Stomp, and Bone Club. How things worked is that if a pokemon using one of these moves acts first in a turn, if their attack hits, there will be a set percentage chance (see table below for exact figures) that Flinching will occur and will leave the opponent unable to act on their turn.
Flinching In Generation 2 Pokemon Games
When items were introduced in Generation 2, things got more interesting for Flinching mechanics. Holding the item King's Rock grants its holder a 12% chance to cause Flinching with almost any attacking move (as long as the attacker moves first, of course).
In an oversight, pokemon that are asleep or frozen cannot be affected by Flinching, though this is only in Generation 2 games. This means that it is impossible to interrupt a sleeping pokemon before it can use Sleep Talk or Snore.
Flinching In Generation 3 Pokemon Games
Pokemon holding King's Rock now only have a 10% chance to cause Flinching with moves affected by this item.
RELATED: Pokemon Sword & Shield: The Best Held Items
Flinching In Generation 4 Pokemon Games
The item Razor Fang was added to the game, though, its effect is identical to King's Rock. Both of these held items possess a 10% chance to cause Flinching, as in the Generation 3 games, and will for all future generations mentioned.
Flinching In Generation 5 Pokemon Games
The list of moves that get affected by King's Rock's and Razor Fang's effects has been changed. It now encompasses every damage-dealing move that does not already have a chance to cause Flinching.
Flinching In Generation 6, Generation 7, & Generation 8 Pokemon Games
After Generation 5, there were no more changes made to the Flinching status condition.
Moves That Cause Flinching In The Main Series Pokemon Games
Move Name | Probability Of Causing Flinching | Description |
Fake Out | 100% | Has +3 Priority and only works on the user's 1st turn in battle |
Fling | 100% | Only causes Flinching if the user is holding either King's Rock or Razor Fang |
Air Slash | 30% | A damage-dealing special move |
Astonish | 30% | A damage-dealing physical move |
Bite | 30% | A damage-dealing physical move |
Double Iron Bash | 30% | Unlike every other multi-hit move, both hits of this one have separate chances of causing Flinching |
Floaty Fall | 30% | A damage-dealing physical move |
Headbutt | 30% | A damage-dealing physical move |
Heart Stamp | 30% | A damage-dealing physical move |
Icicle Crash | 30% | A damage-dealing physical move |
Iron Head | 30% | A damage-dealing physical move |
Low Kick | 30% | Only can cause Flinching in Generation 1 and Generation 2 games |
Needle Arm | 30% | A damage-dealing physical move |
Rock Slide | 30% | Was not able to cause Flinching in Generation 1 games |
Rolling Kick | 30% | A damage-dealing physical move |
Secret Power | 30% | Can only cause flinching when in or on the following locations:
|
Sky Attack | 30% | Was not able to cause Flinching in Generation 1 and Generation 2 games |
Snore | 30% | Only works if the user is asleep |
Steamroller | 30% | A damage-dealing physical move |
Stomp | 30% | A damage-dealing physical move |
Zing Zap | 30% | A damage-dealing physical move |
Dark Pulse | 20% | A damage-dealing special move |
Dragon Rush | 20% | A damage-dealing physical move |
Fiery Wrath | 20% | A damage-dealing special move |
Twister | 20% | Can hit targets during the semi-invulnerable phases of the moves Fly, Bounce, and Sky Drop |
Waterfall | 20% | Was not able to cause Flinching in Generation 1, Generation 2, and Generation 3 games |
Zen Headbutt | 20% | A damage-dealing physical move |
Bone Club | 10% | A damage-dealing physical move |
Extrasensory | 10% | A damage-dealing special move |
Fire Fang | 10% | A damage-dealing physical move |
Ice Fang | 10% | A damage-dealing physical move |
Thunder Fang | 10% | A damage-dealing physical move |
Hyper Fang | 10% | A damage-dealing physical move |