Tuesday, 28 September 2021 12:30

Pokemon: Everything You Need To Know About Flinching (Status Condition)

Written by Reyadh Rahaman
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As the effect only lasts for a brief moment in battle, Flinching is often dismissed as a status condition, despite being powerful in its own right.

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Arguably the most situationally useful of the status conditions that can be found in Pokemon Sword & Shield, Flinching prevents an afflicted pokemon from making a move for 1 turn with no after-effects. It can only be applied to a pokemon that has not moved yet in a turn, meaning that only the fastest pocket monsters can usually make use of this status condition against foes. However, there are Priority Moves that apply the Flinching status condition that slower pokemon can make use of for the same advantage.

RELATED: Pokemon: Everything You Need To Know About Move Priority

Flinching cannot often be relied upon to defeat enemies by itself in a Pokemon battle, though, it can be a great tool to enhance other tactics or to hinder the foe at frequent intervals. Its usage and mechanics have changed a bit over the years until the release of Pokemon Sword & Shield, so trainers should be sure to brush up on the modern data pertaining to Flinching before putting together any builds featuring it heavily.

Flinching Throughout The Generations Of Main Series Pokemon Games

Flinching In Generation 1 Pokemon Games

In this early generation, there were only 3 moves that could cause Flinching: Bite, Stomp, and Bone Club. How things worked is that if a pokemon using one of these moves acts first in a turn, if their attack hits, there will be a set percentage chance (see table below for exact figures) that Flinching will occur and will leave the opponent unable to act on their turn.

Flinching In Generation 2 Pokemon Games

When items were introduced in Generation 2, things got more interesting for Flinching mechanics. Holding the item King's Rock grants its holder a 12% chance to cause Flinching with almost any attacking move (as long as the attacker moves first, of course).

In an oversight, pokemon that are asleep or frozen cannot be affected by Flinching, though this is only in Generation 2 games. This means that it is impossible to interrupt a sleeping pokemon before it can use Sleep Talk or Snore.

Flinching In Generation 3 Pokemon Games

Pokemon holding King's Rock now only have a 10% chance to cause Flinching with moves affected by this item.

RELATED: Pokemon Sword & Shield: The Best Held Items

Flinching In Generation 4 Pokemon Games

The item Razor Fang was added to the game, though, its effect is identical to King's Rock. Both of these held items possess a 10% chance to cause Flinching, as in the Generation 3 games, and will for all future generations mentioned.

Flinching In Generation 5 Pokemon Games

The list of moves that get affected by King's Rock's and Razor Fang's effects has been changed. It now encompasses every damage-dealing move that does not already have a chance to cause Flinching.

Flinching In Generation 6, Generation 7, & Generation 8 Pokemon Games

After Generation 5, there were no more changes made to the Flinching status condition.

Moves That Cause Flinching In The Main Series Pokemon Games

Move Name Probability Of Causing Flinching Description
Fake Out 100% Has +3 Priority and only works on the user's 1st turn in battle
Fling 100% Only causes Flinching if the user is holding either King's Rock or Razor Fang
Air Slash 30% A damage-dealing special move
Astonish 30% A damage-dealing physical move
Bite 30% A damage-dealing physical move
Double Iron Bash 30% Unlike every other multi-hit move, both hits of this one have separate chances of causing Flinching
Floaty Fall 30% A damage-dealing physical move
Headbutt 30% A damage-dealing physical move
Heart Stamp 30% A damage-dealing physical move
Icicle Crash 30% A damage-dealing physical move
Iron Head 30% A damage-dealing physical move
Low Kick 30% Only can cause Flinching in Generation 1 and Generation 2 games
Needle Arm 30% A damage-dealing physical move
Rock Slide 30% Was not able to cause Flinching in Generation 1 games
Rolling Kick 30% A damage-dealing physical move
Secret Power 30% Can only cause flinching when in or on the following locations:
  • Caves
  • Rocky Terrain (only in Generation 4 & Generation 5 games)
  • Burial grounds & cemeteries (only in Generation 6 games)
  • Space
Sky Attack 30% Was not able to cause Flinching in Generation 1 and Generation 2 games
Snore 30% Only works if the user is asleep
Steamroller 30% A damage-dealing physical move
Stomp 30% A damage-dealing physical move
Zing Zap 30% A damage-dealing physical move
Dark Pulse 20% A damage-dealing special move
Dragon Rush 20% A damage-dealing physical move
Fiery Wrath 20% A damage-dealing special move
Twister 20% Can hit targets during the semi-invulnerable phases of the moves Fly, Bounce, and Sky Drop
Waterfall 20% Was not able to cause Flinching in Generation 1, Generation 2, and Generation 3 games
Zen Headbutt 20% A damage-dealing physical move
Bone Club 10% A damage-dealing physical move
Extrasensory 10% A damage-dealing special move
Fire Fang 10% A damage-dealing physical move
Ice Fang 10% A damage-dealing physical move
Thunder Fang 10% A damage-dealing physical move
Hyper Fang 10% A damage-dealing physical move

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